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most people would make the graphics for their main character first, rather than like, after three others. well rip to them but im different.

above is attack stance idle

this was sort of my second experiment in seeing how difficult it would be to work with combat models in a more side-angled perspective rather than the safe option of full profile.  i'd say it worked well, which bodes well for future models.

anyway, have some more animations. as always, subject to tweaking and further improvement. 

defensive idle:

dodge:

and some attacks:

these are melee only, but she should also have ranged ones later; just not doing them yet for logistical reasons.

unrelated and by request, here's the final sprite from yesterday's stream!

ok bye ill keep keepin' y'all updated on my progress through the game of 'how fast can we get all of these heckin' graphics made'

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