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it's less likely than you think.
and yet here we are.

i've just about finished the map including the parallaxing. that took? a week? if we subtract the time i spent wrestling with the FPS issue and code ... which i ended up throwing out anyway...
i consider that time frame very acceptable.

so, to follow up on previous dilemmas, i was able to move all of our animation into the tile layer in autotiles (how water is normally animated) but clever highlights and transparency, i think it's a bit better than the normal approach would be. there's also some animated events going on.

but don't take my word for it, why don't you see for yourself?

we need two more maps for the demo. one is babby and i need to draw like three tiles for it and then i don't care about it at all.

the other will be a small ordeal, but is ultimately just front-loading work from the first release for a teaser.  i'll live. but we're not gonna get to that quite yet. 

someday.

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