the return (Patreon)
Content
firstly, for patrons who joined in november:
- everyone's been added to the credit list
- messages have been sent out where applicable
- if you want a higher tier reward call me in on it ayy
- if you want the supporter group thing and you're in that tier you just gotta connect your patreon account to the forums! on the forums, go to account settings and it'll be right there!
this is also the last time i'm probably going to do house keeping stuff all at once like this because i've realized part of it is pointless now that we changed pledging systems, part of it is solved by the forum integration thing, and also i hate doing literally anything on a scheduule.
anyway. that other game i make. i promised an update.
since the public release on the 1st:
- we've reorganized all of our bug handling into the better format we were using for starlight that we should've been using for years and i s2g perry has already killed a third of them
- we did animation reviews and we finalized like 20 moves, bringing the total number of moves that still need animations down to 42.
- decided that i'm never doing animation reviews like i have in the past again because i hate doing literally anything on a schedule
- finished up the couple of quests that have been left half-done for the better part of the year
- and made some other plans
there'll be another post in a few days involving some of those plans but for now we're skipping over that because there are still details to iron out. but for the rest of those plans, they mainly involve the nightclub, which is going to be my first major focus-- possibly just my focus in general this month.
as it is in its current state where it's been left for eons, the nightclub has like six different facilities that are all basically half-functional and it irks my soul. originally i was planning to do all the quests because they're the hard part and then worry about the nightclub afterwards but i'm doing the night club now for the sole reason that i will probably just feel iffy about the whole thing in the mean time and i'm, like, trying to unlearn all of my habits i have where i deliberately make this as un-fun for myself as possible.
so those facilities are (and these should look familiar from the progress bars of yore):
- battle tower
- battle factory
- boss rush
- theme teams
- mix and match
- and all of the in-between casual dialogue
how are they half functional? well....
- the battle tower works, but we want to include a field randomizer and i hadn't made that. we also have a bunch of battle tower minibosses that need dialogue and blocking and stuff
- the battle factory was originally not planned because it's broken in essentials' scripts-- but perry fixed it, so we just gotta integrate it
- boss rush was mostly done by cass, but also needs dialogue and stuff
- theme teams are all made, but the menu selection for them is only partly done
- mix and match will use theme teams but there's 0 menu for this yet-- probably will rely on the above
- and all of the in-between stuff is just kind of floating there in a world of place holders.
i have many work. how will i do it all??? it is a mystery............ nobody knows.... especially not me......
i don't yet know how any of the above is going to translate into potential streams. since it's mainly dialogue and programming, there's an unfortunate chance that it won't. but we'll see if we can't get some gameplay clips of the battle tower going once that's functional or something.
once again, thanks to everyone for supporting me and being patient as we come back around to stuff <3