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Commit Name Log 10/18 > 11/2

  • haha, 32
  • what? 20
  • 2021-11-07
  • multiple choice
  • 52 votes
{'title': 'Commit Name Log 10/18 > 11/2', 'choices': [{'text': 'haha,', 'votes': 32}, {'text': 'what?', 'votes': 20}], 'closes_at': None, 'created_at': datetime.datetime(2021, 11, 7, 20, 53, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 52}

Content

so another dev studio i follow does this for patreon and i thought it was Kinda Neat (tm) so we'll give this a try. 

this post is, for fun and flavor, a log of all of our saved git commit names to the project over a period of time. commits are made anonymous here, provided without context, and occasionally redacted to pre-empt spoilers. descriptions are occasionally provided for memes.

for those who don't know git: basically, these are the tag lines we saved changes with.
for those who do know git: this is totally not best practice but path search has usually had us covered so it's ok! for now at least!

commits are oldest to newest, starting on 10/18 and going through 11/2 since more than two weeks is probably a lot to post at once. the reason we start at 10/18 is because that is just after all quests were finished so there is minimal non-spoiler stuff


  • flipping the rest of alice's sprites
  • AI switching improvemnt
  • whos cass
  • ogre (description: "DONKEY")
  • trannasition 
  • the quick brown fix jumped over the lazy bug
  • [REDACTED] Character Ending
  • haha you'd never make another starry shiny? no of course not
  • annaxander and the terrable, horrible, no good very bad day
  • fork says i changed this and thus i deign to believe it
  • -- and the terrable horrible no good very bad shade
  • 200 HAPPINESS AME
  • Genesis Supernova Animation
  • Genesis Supernova BG
  • definitely not a mewtwo commit
  • Mewtwo tile touchups
  • several cals
  • lucia shampoo + eviolite as everstone
  • other sprite fixes
  • unchained scripter uses 1000 IQ coding tricks to fix the worst bug seen by humanity since mosquitos
  • can't code for shit😔
  • i had a karrablast of a time fixing this bug type
  • no longer baby mode
  • All MnM dialogues so far!
  • Catastropika (description: "Movie projecter goes brrr")
  • MMMOpp (description: "actually i had to sweep the entire kitchen in the middle of making this because cat food exploded.")
  • Continental Crush for real this time (description: "30 minutes of fuckery to make it not need an opp move lets get it")
  • Inferno Overdrive 
  • mnm serra samson fix
  • more teams
  • online fixes we're getting there
  • Animation file clean up
  • [REDACTED] and [REDACTED] Endings
  • quicki changes for recent teams and eviolite change
  • here take some blending queen u deserve it
  • animation assets for later :P
  • didn't know if mewtwo was TWO sided or not so I'll let you decide who the real slim shady is
  • 8 more
  • 200 more fielnote lines + other random stuff
  • some ep4 changes... kinda
  • Mix 'n Match Finalized!
  • came across AI bugs when testing saphira vs the world (description: "spoiler saphira won all but 5 battles when on her own field. this girl is cray")
  • fixing these mew-two buggos
  • 3 more 
  • with a couple more changes
  • fix for normaliumz2.crash
  • cain goes to jail
  • e4 through stairway
  • e4 through stairway but better this time
  • Inferno Overdrive for real this time
  • very important script edit
  • rename a protag to nate tbh so we can have an alter-nate
  • committing several crimes upon radomus
  • Genesis Supernova v2
  • an e4 precompile
  • e4 postcompile 
  • e4 early cal
  • E4 updates done~
  • quickfixes ive dined before im gonna simulate
  • Specific gym leader battles vs the world
  • uh fork?
  • two more
  • [REDACTED] team, psych up fix
  • minor changes
  • actual psych up fix (description: "destroyed perry's code too sorry perry!!!")
  • [REDACTED] character ending
  • smalllist fixes etc
  • in today's episode we make vero a twink
  • [REDACTED] Character Ending
  • Decibel sprites
  • lucia gets a haircut
  • doubles for a couple cases
  • stuff
  • no trading away your items I ust can't with all the reports on the forums (description: "Like really people you're better than that look i am inattentive as well someitems ut the number is just too damn high")
  • [REDACTED] done! and some minor facial reconstruction
  • Minor color inconsistency fix
  • oops
  • exp boost, debug variable list fix
  • small lucia fix
  • pp all
  • like 2 things from earlier
  • alice back
  • edit
  • Fix for future sight not using the right mon when switched out
  • two more field effects (Editor's note: for clarity of expectations, this is new code for existing fields, not entirely new fields, sorry)
  • [REDACTED] and [REDACTED] endings
  • I learned a new trick for when you're calling nested data structures (description: "so of course I immediately had to use it that's the law")
  • eat your :B:erry
  • Marshadow typofixes and tile error in Gira
  • [REDACTED] hang
  • marshadow animation fix
  • randall PLEASE do not stand under alistasia that is RUDE
  • getting the band back the fuck out of here
  • Genesect typos
  • pp all actually works now
  • More buggo buggos
  • you must commit or stash your local changes before makigng a abfafbalhablhablaha
  • genesect trainers remerge
  • various evening buggfix
  • idk if this didn't apply or what so whatever
  • team yeeter v1
  • hope ur happy
  • team shortlist for safekeeping
  • Last of the buggo typos
  • more of the evening's various fixes
  • [REDACTED] and [REDACTED] endings
  • compile + battle in one (description: "a 2 for 1 deal recommended by our financial advisor cass")
  • a small railnet restructure
  • whole bunch of main folder changes
  • fix with switching for dumb ai was my fault anyway
  • how to smack a bitch (description: "by cal whitaker")
  • just so ono one's games break
  • casually fits half of e5 into two scenes
  • hyper beam seed activating mid-turn fix
  • cleaning up
  • did a little more oops
  • some orphanage changes to start
  • nice to meet-eor you !!
  • some orphanage precompile
  • orphanage precompile but this time i don't get distracted
  • orphanage postcompile
  • MnM dialogues!
  • Meteor cleanups pt 2
  • Smol

that brings us to the second.

honestly? that's less than i expected. but we've still got a few days on top of that too. we'll tune in next week for some more*
*next week is a state of mind

and no we will not be elaborating on any of these, thank u

what else is going on?

i've got a few more things i can post basically whenever i make the time to do so but for some reason the sun keeps setting and then rising? if anyone knows how to fix this please let me know. 

but we've started testing a little bit early, or rather cass in specific has because she can just play and i can lean on her shoulder and watch and cry every time something breaks. that and bugfixing has been a non-trivial portion of my work lately. 

there's also bugfixing aside from new test reports that we're still clearing away, i've kept a running list of some of those that i've done, many of them are years-long errors. that can be a future thing

today, in about an hour after posting this, i'm going to be streaming Virgo Vs the Zodiac on twitch! been meaning to for a while. actually the vvtz devs are the ones who i shamelessly stole this commit log idea from anyway lol. 

one more thing, also, you all can look forward to an upcoming post where we will be revealing the addition of a new ch[POST WAS TERMINATED EARLY DUE TO SPONTANEOUS ALIEN INVASION OOPS BYE]


EDIT: 

so apparently sorting by date doesn't work as well as i would hope, here's a bunch more commit names from the above date range that weren't in my list the first time for ????? reasons i don't understand, idk this is a work in progress
we lost like a day or two in there somehow

  • whos cass
  • rest your hand queen u deserve it
  • [REDACTED] character ending
  • all done
  • better looking on glitch gotta be handsome at all times
  • sonic the hedgehog 2 (description: "featuring tails")
  • i hear they offer fresh haircuts even in the glitch world
  • commit 3 (description: "&knuckles")
  • adding an important ! in cass's changes
  • saving AI computation time
  • fieldnotes brrr
  • ame with her shampoo: i can fix them (description: "me, holding three colors and about to [REDACTED]: i can make them worse"
  • code clean-up for pulse symbol
  • oops forgot about these two
  • up next: part 2 of twinkification (?? ? ???)
  • graphicless game, file cleanup
  • [REDACTED] and [REDACTED] character endings
  • wait this too
  • barebones game
  • cresselia fixes begin
  • exp boost and melo fix
  • there was one stray pixel in the tileset :(
  • Alice overworld flip update
  • additional testing fixes and event log
  • many misc bugfix 
  • .floor for the event layer on tile fix
  • Updating this one too
  • fixing AI calcing damage with pbroughstat
  • [REDACTED] and [REDACTED] character endings
  • Lumi rebuilds the entire railnet
  • sonic the hedgehog is ruining my life
  • minor shading fix
  • AI stiulations formatting
  • Supersonic Skystrike Spritesheet

hopefully that is all of them this time but who knows anymore! probably explains why i felt it was a bit light. 


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