One more update post for the road! (Patreon)
Content
this time a real post
so 12/31 i basically was rushing to finish everything I wanted to do, so that I could say, if only for my own mental health, that the game was completed in 2021. mission fucking accomplished. finished with 14 minutes to spare.
i cried for at least half an hour.
probably more.
very grateful to have made it this point. i took new years day to relax. the team, however, has jumped right into testing, so today was catch-up day for their bug reports. if you haven't seen it on the server or dev blog or twitter or anywhere else, you can see here it's already going great:

we dunno what's up with this one yet. if it's interesting, i'll let you know when i do!
...but honestly i expected it to be worse.
theoretically, we'll start supervised testing tomorrow! we would've started it today but i had to play catch up.
it's not exactly a new years resolution, more of a... new chapter of my career, resolution, but i'm going to try and be maintaining healthier work-life boundaries from now on. work smarter not harder, make sure i'm prioritizing health instead of uhh, well i'm prone to just not eating during testing sometimes oops
i mean honestly it's been 3 years since the last full test though, it's hype time for me. but it's also a chance for healthier habits !!!
i know a lot of you are probably wondering about timing for testing, and i will have a better estimate after tomorrow. so consider the question heard and passed on for tonight. let's recap the phases though:
supervised-- i stalk ikaru's entire playthrough
multi-supervised super slamjam-- desperately needs a better name so i'm just calling it multi-testing from here on out. ~10 or so people stream the playthrough in a chaos fest, we all become very religious. the group has already been decided
alpha-- a select group of people to help manage the oncoming chaos. automatically includes prominent modders, community staff, probably some former staff, rejuv/deso devs, and whoever else we deem helpful.
beta-- you !!!!!!!
community-- anyone with a registered forum account
public release-- wahooo c&d time bayybeeeee*
* this is a satirical statement. reggie pls let me live, i am Leaving You Alone after this , it's ok...
if you're in the wild and lovely group of people who've been around for a few years, you might remember our bug report posts. some of them can be crazy. personally i'm hoping they won't be!! but we have those coming up soon i guess. even if it's nothing crazy, i'll try to keep track of what gets fixed if it's not in spoiler territory.
...which most of it will be, so, uhhhhhhhhhhhh haha. we try.
in the mean time, please have another list of some updates we've made since the last time i made a list of the updates we've made:
- added a common candy vendor to the false devon corp, for the truly desperate and cornered
- added a couple grinding trainers to post-restoration apophyll training ground to bridge the awkward level jump between indra and the last tier of grand hall fellows
- updated the nature changer to let you directly choose which stat to raise and lower, rather than selecting from a list of natures. thanks waynolt!
- added "allfieldapp" password which automatically enables all field notes in the app from the start
- scooted a few field notes around to be a little less out of the way
- the rail section to devon now automatically opens at that point in the story if it wasn't already
- slotted in the last few patreon trainers
- implemented doubles in online play ?!?!! perry what the hecc
- doubled the duration of all repels
- swapped out many of the rare candy spots in game with relevant expcandy instead
- the high striker now puts you back in position if you win a partial prize
- added "nodamagerolls" password to disable random damage variations
- added a little ting-ting-ting for each pokemon depending on normal/status/fainted when it shows the partycount balls between rounds in battle
- added an option for photosensitive players to disable screen flashes and animations
- fields now properly restore to their back up when destroyed in online battles, like in-game
- shortcircuit now cycles through electric damage amps sequentially rather than randomly
- crystal cavern now cycles through rock type bonuses sequentially rather than randomly
- added a ready menu, allowing you to register and use multiple items
- king's shield is now boosted on chess field a la fairy tale
- starlight is no longer destroyed by weather, but damage buffs are temporarily cancelled by it instead.
- individual boss rush teams can now be chosen in mix and match and theme team fights
- added a password "fullivs" that sets all player pokemon to have 31 ivs across the board. disables online play.
- added a password "leveloffset" that allows the player to change all opponents' trainers' levels by a custom positive or negative amount.
- multiple saves are now detected better idk perry did something it was probably cool
- slightly decreased the frequency of rain in different time patterns, and also decreased frequency of rain in the south of the region in particular (including reborn city)
- added shiny egg sprites. thanks smeargle!
- added shiny party icons, including egg icons. thanks smeargle x2!
- apophyll cave has been updated
- an early shieldon event has been added in before aya
- chess field has adopted a rework thanks to bazaro and friends. expect a post on that soon.
- electric terrain activates motor drive each turn
- added an early deep sea scale or tooth, on a random roll, if receiving clamperl from the mystery egg
see you soon, maybe even with a smile on my face~