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i realized i forgot to do the commit log last month, so let's slam in both october and november in here to catch us up.

as always, these are anonymous, without context, occasionally redacted, and earliest to latest.

  • normal combat works kinda now??
  • getCHarac
  • Some more work on reinforcement+battleback loadin
  • blockEvents are now strings instead of random numbers
  • Properly this time
  • quickly sneaking this one in as well
  • Finished up reinforcement preloading
  • well that took longer to export than I thought
  • gonna hit you with a hit
  • dealing witht he graphics part of this
  • Battlebacks fixed up too
  • a silly one line comment commit
  • visual asset tweaks etc
  • sephany flies forever
  • message arts and tweaks
  • multiple hit but not all handling
  • enemy movement now shows blue instead of red
  • ranged combat timer coloration fix
  • A start on standardized unit creation
  • s 
  • unit creation simplification and unit classes
  • redisabling the plugin for scene stablizier
  • small progress on finalizing blitting
  • OMG this looks AMAZING in 1080p
  • i completely forgot about karus ow
  • .....i forgot she already had an OW..... (editor's note: totally different characters in question AND team members for the above two commits, and only an hour apart. some oblivion synchronization there.)
  • moveFruity()
  • tile build project
  • aulyra ow idle revisions
  • library tilework
  • wip glasya and zegan with black sclera
  • a non-commit
  • more library tiles
  • a tile a day keeps the madness away
  • no teensie weensie parry blocks anymore
  • sprites overstaying their welcome because of absolute asinine existtence of async
  • hmmmmmmms at thet iles.
  • adding back z-layers to sprites again to survive
  • fixing the text zlayer life is good
  • couple sprite tweaks to approve
  • aulyra touchups
  • restoring background again x3 it feels like
  • full screen setting + lasting through reset !
  • idle info only showing up when it deserves to
  • chaldaeamaltysse checkpoint
  • grumples @ particle layering
  • rewriting imagecreate and textcreate to work like imagehnadler
  • wolf png asset
  • fixing pausing before combat starts
  • korr-uh got no koke
  • library map, aulyra running
  • Screen border only moving when cursor can
  • forced stair movement everyone is happy now
  • yvonne ow
  • stop kicking your powerstrip ame
  • fixing fullscreen via f4 sacing + patreon link fix
  • chaldaearevisions
  • korr tweaks
  • um??
  • i sure didn't commit it :)
  • we begin to poke at the next map.
  • cliffs !! are stupid !!! and i hate htem !!!!!
  • taktically spelling things correctly
  • aulyra cisplaying as a cursor
  • I'm moving up and down, side to side, like a roller coaster
  • If we implement this in reborn we could have clown music play progressively louder the closer you're standing to Terra. 
  • okay maybe these cliffs are okay. i guess.
  • reexport for diagonal priority.
  • typocatsolvant
  • a fair share of library stair repair
  • interactive summary being a child once again
  • we love zIndex
  • setting dummy sprite destination graphic
  • going to the unit instead of stopping right before
  • slopping chippin' forward
  • [redacted] has a good head on their shoulders
  • stray pixels why
  • message art scene
  • ah what if i don't break selectiveDestruction
  • cursor jumps immediately upon screen touch
  • sleepyLyra
  • cursors are back in fashion
  • messageart set up changes
  • disabled all elements for screen clickability
  • aulyra MA export
  • message art scene finished
  • yvonne and raine MA exports
  • let's play "did i break this or was it already broken"
  • i broke this :)
  • right mouse action (or rather cancalling)
  • making menu paellete and select palette interactive
  •  mouse support for palettes
  • moving unit's by mouse
  • unit waiting now with mouse support!
  • Alcheminx Animations
  • making arts work with da mice!
  • The at least was being difficult
  • Positioning update
  • Oops missed a file
  • start on anim scene changes but gotta go
  • nvm finished just in time but untested
  • animations scene improvements finish
  • doing the _exact_ same for items
  • cliffswork (comment: until they don't)
  • still need work on it but just making sure it's upt od ate for vulpes
  • another update on glasyawip
  • Everybody Freeze
  • re-export yvonne
  • just sliding in a few messages before bed
  • children are a real problem
  • couple tune-ups
  • a gaggle of loose ends for eventing
  • intro rough but done
  • left-click working for melee and arts combat
  • leftover code causing weird mouse jump
  • arts showing hints what player should do
  • showing item art
  • sprite destination sprite
  • other tweaks
  • just switching computers rq
  • saving in map scenes
  • message art dimming, ignore config and hope it doesn't rbeak everyone's games
  • saving in map scenes
  • making characters move more smoothly!
  • math is cancelled pt. IV
  • just making my messaging life a little easier...
  • pretense and sanctum map start
  • some raine dialogue
  • and a little yvonne to top it off
  • small text boxes!
  • finish yvonne dialogue scene
  • ugh. library exterior.
  • tile a day keeps the madness away....
  • ok maybe two or three tiles, just for spice
  • $gameTemp.combo_hit
  • tile a day,... mirror cliffs yay............
  • ok but i missed a spot
  • ohhhhhhhhh it was this easy....
  • probably did like two things here whatever bye


a quick gander through this makes me feel like we have a fair bit to talk about actually! much of it is small stuff, but what is development but a game of inches?

for my part, i am out here making placeholders, i am out here asking myself every day 'ok how do i actually make this damn game', and usually my answer is ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿
but my hardest efforts have been focused on writing. i am trying to keep it terse. it is not working. it will be a work in progress.

it is always a work in progress. the pope is catholic. did you know pope francis used to work as a nightclub bouncer? it's true, i read it on the internet.

i will try to post again in the nearer future


a reminder, as i mentioned on the server, i am pausing reborn streams for this month due to a bunch of inconvenient holiday events! actually, i can post some pictures from that too. tomorrow, i guess. "tomorrow".



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