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who am i

what am i

i dont know

i only know chew shake toy growl bark woof shake grrr hrbrbrgrgbrgl awoo


[translator's note: in the game development industry, this particular jargon represents a period of profound dissatisfaction with the state of one's being or that of their work, subsequently followed by a burst of vigorous, often-cathartic productivity that may or may not result in property damage to nearby objects]


did you know that every second that passes in africa, it's already february?

i forgot to do the commit log again.

one wonders how committed one can truly be with such a record.... nevertheless....
the individual currently typing this post does not possess the mental faculties of the individual primarily responsible for development. 

as such, we shall engage in the rote listing of indices and hope that their inherent insight and entertainment value serves to stymie the temporal flood for a few days more.

the following indicies are posted without context, anonymously, and in order from oldest to latest starting in the wee month of Mx. D. Cember through Mx. Jan U. Ary:


  • from gametemp to gamesystem
  • making crit defense blocks a thing
  • one horsey statue
  • effekseer more like ef-heck-seer
  • um quick relocation fix
  • emotional baggage 14
  • and now for demonstration
  • invanris repaired; subAnims enabled
  • child armatures handled !!!
  • slidin' in the recent tiles
  • combo hit- final hit- get that FC
  • Critblocking only when right type matchup!
  • Combining Glasya+Lynnoe
  • subAnim smother looping
  • ugh i didnt save hard enough ig
  • placeholders and more dialogue
  • frossce dialogue too
  • casually breaking combat on a monday night
  • coreType is a function so needs () ...
  • noob animation for wolf angel|attack and idle
  • bob's yer uncle
  • pretense OW start and yuelle dialogue
  • funny hat man vol. 2
  • at least fix some stuff with this commit
  • making element effectiveness return the actual effectiveness
  • quick set up only
  • cat-3 anim fix
  • Standardised root+container positions
  • Position adjustment codeside
  • "yeah i'm sure i can rewrite parts of combat"
  • builda round anesthecary
  • place holder and hale MAs
  • intro polish
  • tweak sounds and recommit because i lost focus
  • few more venting tweaks
  • using actual math in coding who's stupid idea
  • combat offset
  • getting closer to have dodgin working again!
  • hale OW
  • no actualsnap when holding >:C
  • and actually, more fluid when quickly changing direction too
  • frossce eventing that isn't working at all why
  • maybe replicable?
  • don't bob mid moveFancy
  • text-speed per-save
  • shinahasha and pretense OWs
  • sneaky shina
  • weh (pretense edition)
  • Fixed th star anims
  • Nyoom no more
  • post pretense as apose to past pretense
  • last pretense
  • errrr
  • eye hope this okay
  • and one aulyra
  • yuelle stills
  • skippity doo dah
  • forgot a thing
  • making preload not die when graphic not found
  • combat animation working pogWait?
  • also fixing
  • this in the quickes way
  • akward phases will end some day
  • aulyraCM start
  • a break before i get too lost in the sauce...
  • Attempted spin updates
  • invanris attack idle done-ish
  • frossce intro tweaks
  • git ignore save folder
  • more yelle and lysi eventing to help myself feel whole again
  • a single lamp
  • wait actually the l a m p
  • :tunicHmph: @ cats
  • first cutscene skip "fix"???, also deleting old DB files
  • autofacing after smartpath
  • kill coreopt, pathfinding expand
  • remnants of despair and panic
  • camer and ??? MA fix
  • an entirely different efekseer approach
  • invanris like probably 80% done-ish
  • start on yuelle anim
  • a hybrid approach.........
  • screams into the efekvoid
  • aaAAAAAAAAAAAAA
  • no, hold on
  • units in array
  • effekseer third time's the charm
  • blue fire and more progress on attacks
  • yuelle anim done
  • um quick relocation fix
  • effekseer directory and broke the main function apart
  • particles usable and not much more
  • stage-fright ha been defeated
  • particle prewarming
  • but maybe dont break the game 5head
  • d-d-danger zone
  • preload effeks
  • I am defeated
  • please work for ame
  • homing sample
  • i have no particles and i must scream
  • clean up
  • dynamic input working
  • begone duplicates
  • making clicking work on menu in scnee_map
  • i inf act _can_ copy-aste correctly
  • bandiad fixes to desperately try to make particles load
  • effekseer hates me
  • Okay it works now yo, you better not break when opened up by someone else
  • rain rain please never go away
  • finally continuing eventing
  • You spin me right round baby right round
  • I forgot to save the thign I actually changed
  • eventing tweaks part 3 of ????
  • misseveration eventing p4
  • merging stuff I hope doesn't break anything
  • snow 2
  • misseveration intro finally done
  • more eventi and setting up for battle
  • snakes don't exist
  • snakes don't exist and neither does jumping forward
  • oops meant to delete something
  • you must construct additional dialogue
  • clean up and missing library files
  • more danger zone
  • system and skipscene
  • objective overhail
  • confirm window message upgrade
  • highlight new objecties
  • text skip option menu fix
  • actually future-proofing confirm_window
  • not activating multiple confirmwindows...
  • cancelling waiting with mouse fix
  • updated attack and idle animation
  • second attack anim
  • oh my god just let me pullt he changes ugggggh
  • objectives and cutsceneskip playing nice :kirbyrage:
  • fixing keyboard config and startin gcalibration wooooo
  • def idle for wolf
  • shortened attack impact to frame 4
  • addded block
  • added hitstun, unhid iris1
  • added dodge
  • added engage, slightly updated rest of anim
  • last anim cleanup on wolf
  • not sure why spine prompted for another save, but pushing just in case
  • bit tutorial
  • units in array
  • tutorials thorugh first turn
  • ok thx perry
  • buttons! not that they work, but they exit!
  • added wolf to game, fixed position in spine as well
  • turn-autoend fix, duplicate images improvement
  • a commit that changes 1 character.
  • image parenting and more tutorial work
  • so texture, wip opening, and a rime walk into a bar
  • Minor lesser wolf updates
  • aulyra layering changes
  • jaming on that angelic violin
  • jaming on that angelic violin
  • forgot part of the ape design
  • PhotoshopToSpine with ground position
  • Yknow what document bounds don't matter go ham
  • Re-exported Aulyra so committing image to be safe
  • full stop tutorial
  • wait no. stage the actual file. a
  • fix transitions from refactor
  • ah but dont decrement attacks...
  • multiple Ma loading cat fix
  • cat-22 (hover after turn)
  • background and objective quirks fix
  • CM preloading excludes noModel units
  • bgreloading readability
  • TBSobjective state control redundancy
  • talkSlot readability
  • defense tutorial and structure for shenanigans
  • clicking stuff rq
  • safety commit before team refactor
  • ok................ safe?
  • unwait refactor
  • reinforcement fix and the use of one (1) simple wait command...
  • new objective type-- relative unit positioning
  • fix AI targetting; target by name
  • objectives by unit name
  • everything is so horribly broken, as usual
  • AI refactor checkpoint- isUnitAlive > unit.isAlive
  • shina sounds and updateloop organization checkpoint
  • checkpoint after adding some flow control tools
  • enemyturn pause state
  • enemy and player unit moving states


in a tragic accident, 90% of the dev team was found murdered on the sidewalk. police saw 'life responsibilities' fleeing the scene of the crime. an all points bulliten has been issued for universities everywhere but as of now none have yet to be arrested.


now if you'll excuse me im going to go do something less mentally intensive, like programming




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