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you've all seen these graphics before, but updating them is such a chore. out of everything in this development cycle this is what i've been looking forward to the least because making (or editing these) is just so tedious -- though admittedly better than i thought it would be but like.
just.
ugggghhh.

the field app thing isn't a marvel of scripting, it's literally just displaying different images which means i have to make and update those images by hand. fortunately graphics gale is wonderful and saves with layers so i was very smart about how i made these the first time (ty past me) but it doesn't change the fact that ughhhhhhhhhhhhh

so the reason it's tedious is because if i add just a few lines i have to move some of the other lines around which sometimes involves making a new page and then i have to reset the previous/next things and then i have to update the scripts to match that and then i have to set the More * Markers back to the right positions and update the scripts for those etcetcetcetc

it's fine though, i'll get through it fine, i'm about halfway done already and i just started on these a couple days ago. we won't be here long so let me idly complain about them so i have something to say in this update lol.

also have to make psychic terrain graphics from scratch but hhhhhhh

we're good, no worries. it's just what we doin'.
also doin' more mapping, yesterday i hashed out passability of the desert and improved the dunes' slope visuals a bit..... the dunes' passability is a -little- weird so i might need to fiddle with it more to make it more reliable-- more on that another time maybe
also started the next mask for DPTG in the Locustmotive. 

patreon doesnt support emojis so pretend there's an assortment of them spammed here as a quirkly closing to this post. 

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