Home Creators Posts Import Register Favorites Logout

Content

When I started DPTG, I was really not in a great place. It was a little more than a year ago. I found out  that my girlfriend was actually not a girl, my hands were actually hurting because my heart was, and my memory is actually as bad as it is because of a Very Foolish Decision i made almost a decade ago and then promptly blacked out. 

Near the start of the year, I wasn't really functional-- emotionally, socially, creatively. At any given time for days or hours I would just lose all will to exist or do anything, and I burned a lot of time back then.

I don't really remember what lead to it, but as I was laying in bed in a fugue at 9pm one night (for me, that's a normal person's three in the afternoon), I started thinking about my depression. I wondered, if it had a physical form, what would it look like?

And being myself, it took about .03 seconds for that to explode into an entire game concept.

For a while, that was the only thing I could get excited about. I made a deal with myself that if I ever had a mood that I just did not feel like functioning, I should default to working on that. And although I'm doing infinitely better than I was this time last year, it is a deal I still have to hold myself to today.

Although I still have those down swings, and maybe always will, they're a lot more manageable, and they happen less frequently. I think, despite barely being made, this project has already helped me learn to compartmentalize and combat various aspects of depression. 

My hope is that it can do the same for others. But the way I have set this up, I'm also legitimately afraid it might just drive someone to kill themselves. 

Better be safe, kids. Don't play this game.

Comments

Nicky

Aww thanks for sharing Ame! Your work really does help! I was in a pretty dark place a couple of years ago until discovering reborn which really struck a chord with me. Having something to focus was something I really needed - to the point where I put 50 hours into it my first week. And although it can get a little dark the inclusive town and mostly cheery characters where exactly what I needed in my life right then and got me through a lot of heartache. So, don't know where I was going that but thanks for making stuff and for being you!

Therrester

I think a surprising good chunk of us will be able to relate to you Ame. I know my sister has battle depression in the past, and I sometimes get into lows where for a solid week or two my existence is confined to being under the sheets of my bed, school work and social life be damned. We all have our own triggers, and it affects all of us different. What matters though is that we all push forward and learn to manage it, even if that means focusing your efforts in a game inherently about depression. I'm sure that, just how you've found your escape by developing DPTG, someone will find their escape by playing it. And that's one person less likely to meet a tragic end.

Jacob

God know's I've been through some bad times lately. Being on the other side of the world, having an unpredictable life, missing my cousin's wedding and my best friend has cancer, but I learn that you get through, most situations you can't do anything about, but you just have to fight it out. Also telling me to not play a game makes me want to play it anyways, even if it is sad as hell. :]

WildFour

~Disclaimer, Not judging or criticizing anyone's method of dealing with depression~ Not everyone's progress/recovery is gone through wet blankets and bubble wrapped environment, some people had to slog up the slippery slope without any sort of aid or warmth. If people have the freedom to choose to stay in their comfort zone, I think its only fair we get to properly explore the other side of the coin. Seeing someone else's journey, learning from their experiences can be as much help as any, no matter how un-pretty it may appear like.

Amethyst Liddell and Chasing Selene

I think you're right-- though I have a feeling that that "surprising good chunk" will not be very surprising to me-- and if somehow still is by virtue of sheer volume then god help the human race. but it is definitely all about learning to manage, learning to change venom into an antidote

Amethyst Liddell and Chasing Selene

Although it is not the first time I've heard that kind of thing, it still surprises me every time because this wasn't a game made to have that kind of effect-- but I'm so glad it did. That kind of story is exactly what reminds me that DPTG also probably needs to be a thing. ^^

Amethyst Liddell and Chasing Selene

"just fight it out" is about right. I'm not sure if you got that kind of attitude from being in the navy or on your own, but whether it's opposing forces or oppressing thoughts, it's on point!

Amethyst Liddell and Chasing Selene

Definitely! Although honestly I can't imagine what a bubble-wrapped recovery would look like. To me, who has only lived on the opposite side of the coin, that just seems like running from the problem.