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don't look at the chair, just look at the cute sleepy boy

yesterday was more Wailreel + updating the trainers in the entire rest of the game to have 7th gen pokemon + draining the average number of pokemon in a trainer's party by about one across the board to reduce EXP without removing much in the way of gameplay. although it won't apply to existing save files, hopefully that can give me some more breathing room for the level cap.

we'll also be having a patron stream tomorrow afternight at 4a EST. we might do some tourmaline mapping, but we'll probably mostly be focusing on the sidequest for type:null and anything else that needs a new map. hope to see you there!


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Jáchym Toušek

Why do you think the enemy pokes need to be reduced? I always find myself seriously underleveled (~10 levels below cap) even after clearing all side-quests. I rather thought some areas needed more trainers (between Luna and Samson for example), certainly not less. Honestly I'm spending far more time with the Agate clown and the Grand hall trainers than I would have liked.

Amethyst Liddell and Chasing Selene

That is really surprising to me, but my feeling is that you're in the minority there-- and maybe others can share if they've had the same or different experiences. I certainly don't want anyone to have to grind much if at all, but my goal here is to take enough EXP out to be able to work comfortably within the cap for the remainder of the game-- and hopefully sink it altogether (Adrienn was not intended to increase level cap-- that only happened cuz I saw that players' teams were already very close to it after clearing E16)