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Reborn- Finished spicing up the desert area, but now I have to go back and re-outline allllll of the cliffs for the sandy-bottomed cliffs we added in a previous stream. I had to wait to do this until the spicing was done because in some cases it changed the colour of the sand below which means I'd need to use a separate tile for blending properly. I'm about half-way done with this currently, and continuing just to work on it a little bit each day. It feels like it's taking forever... but then I remember it is a gigantic map.

Starlight- Coming at this slowly from three different angles. Working every day to improve my fluency with digital art so I can comfortably make any resources I need without relying on commissions. Also figuring out Javascript and slowly cutting away at a framework for the combat system-- it looks like trash right now, it's great, I'll have to show you soon. I also have received a handful of photos and a small novel in the mail yesterday about a certain country which I have discovered is scarily close to the world I've been creating for Hell. It'll continue to inform my design decisions-- I'll probably post some of that tomorrow. 

DPTG-  Started mapping-- and by that I mean started making tilesets. The dream world graphics will all be custom-made in the same 4-color style as the enemies. But, there's a lot to do, especially at the start. It's possible our next stream could be a tile-spriting stream.

Comments

Therrester

I've been in Javascript hell myself for the past few weeks so I can completely relate to your combat system for Starlight looking like hell :P