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Before I get too carried away with this I wanted to chuck an update out. It needs a bit of adjusting but I'm trying to design it so it could fit on the appropriate sized base without losing the dynamic forward lurch. It still has to work baseless as well so I'll make sure everything finishes at the same 'ground' level but that's easily sorted.

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Anonymous

Is he moving slow or fast? What was your vision. I feel like it looks like a slow slime now, but adding some stringy streaks on that back area perhaps can convey some speed lunging at something/over some terrain like a rock.