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Running off of all the cool ideas, I've re-worked some older sculpts and sketched up a few more as a general direction for where each design can go. 

We have to take the opportunity to use different species and sizes to get the most out of it (and leave room for additional stuff down the line) so of course in standard YKS design we will have a proper bulky big cat and have fun with the others. I really like the idea of the fat variant and the little small guy, then maybe a sleek taller one?

I'll play around with some body types next and see what we come up with. 

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Anonymous

Nice sample of heads. Each one express a kind of personality. What about a modular approach to the characters? Where one could print torsos (thin, medium, fat, muscular,skinny...) and heads separately and eventually armed or not etc ..

Josh Rodell

The question now is, does the big cat have big clothes, or seeing as they're probably mostly fluff, do they have a skinny little body once they've stuffed the fluff inside?