Pet Follow System! How to Make a Simulator in Roblox Episode 22 (Patreon)
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Content
00:00 - Intro
00:20 - Understanding the Pet Models
01:12 - Updating Properties for Each Pet Part
01:30 - Explaining how to Weld the Pet together
02:07 - Adding Remote Events for Replication
03:38 - Creating the Get Equipped Pets Function on the Server
05:12 - Updating certain Server Side Pet Functions
06:58 - Creating the Client Side Script
07:53 - Creating the Equipped Pets Table
08:54 - Creating the Pet Positions
09:55 - Creating the Pet Follow Function
11:05 - Clarifying the Equipped Pets Table
12:33 - Creating the Pet Follow Function Continued
15:00 - Explaining the Pet Positioning
15:42 - Creating the Pet Follow Function Continued Continued
16:24 - Creating the Get Pet Order Function
18:19 - Updating the Pet Follow Function
18:30 - Using the Pet Follow Function
19:05 - Laying out Connections
19:56 - Creating the Initialize Player Function
20:41 - Testing the Basic Follow System
21:02 - Fixing a Bug in the Get Pet Order Function
21:16 - Further Explaining the Pet Positioning System
22:54 - Creating the Pet Stop Follow Function
24:02 - Using the Pet Stop Follow Function
24:28 - Disable Cmdr Hooks for Debugging
24:41 - Testing the Pet Follow System with Multiple Players
25:50 - Adding a Moving Animation
28:02 - Testing the Pet Moving Animation
28:24 - Creating the Pet Overhead Gui
31:06 - Scripting the Pet Overhead Gui
31:51 - Testing the Gui
32:00 - Updating the Pet Gui when Renaming
33:26 - Testing the Rename Replication
33:58 - Loading Joining Players Pets
38:07 - Outro