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Content

00:00 - Intro

00:22 - Updating the Pets Config

00:47 - Explaining the Pet Upgrade System

01:27 - Updating the Pet Instance Type

01:50 - Creating the Pet Upgrade Type

02:06 - Creating the Get Duplicate Pets Function

04:06 - Creating the Get Current Upgrade Function

04:37 - Explaining the Get Current Upgrade Functionality

05:35 - Creating the Get Next Upgrade Function

06:19 - Creating the Get Upgrade Cost Function

06:44 - Creating the Can Upgrade Pet Function

07:59 - Creating Functions in the Pet Utils Module

08:14 - Creating the Get Upgrade Color Function

09:45 - Using the Get Upgrade Color Function

10:12 - Implementing the Pet Upgrading Functionality on the Client Side

10:22 - Creating the Upgrade Pet Remote Event

10:35 - Updating the Update Info Function

13:33 - Updating the Update Pet Function

13:44 - Scripting the Shiny Text Button

14:35 - Implementing the Networking on the Client

15:12 - Updating the State Manager

16:03 - Scripting the Upgrade System on the Server Side

16:12 - Creating the Upgrade Pet Function on the Server

19:02 - Hooking the Upgrade Pet Function up to the Networking

19:12 - Testing the Upgrade System

19:56 - Testing the Upgrade System Continued

20:28 - Updating the Follow System

20:37 - Updating the Pet Overhead Billboard Gui

21:26 - Updating the Pet Follow Function

22:14 - Testing the Pet Follow System Update

22:23 - Explaining the Pet Model Update

23:34 - Creating the Get Model Function

25:01 - Updating the Previous Usages of Getting the Pet Model

26:05 - Testing the new Upgraded Pet Models

26:32 - Increasing the Clicks Stat of Upgraded Pets

27:23 - Testing the Click Stat Change

27:46 - FIxing the Pet Layout Order in Guis

28:10 - Creating the Update Layout Function

31:31 - Using the Update Layout Function

32:02 - Testing the Updated Pet Layout

32:32 - Outro

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