Golden & Shiny Pets! How to Make a Simulator in Roblox Episode 33 (Patreon)
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Content
00:00 - Intro
00:22 - Updating the Pets Config
00:47 - Explaining the Pet Upgrade System
01:27 - Updating the Pet Instance Type
01:50 - Creating the Pet Upgrade Type
02:06 - Creating the Get Duplicate Pets Function
04:06 - Creating the Get Current Upgrade Function
04:37 - Explaining the Get Current Upgrade Functionality
05:35 - Creating the Get Next Upgrade Function
06:19 - Creating the Get Upgrade Cost Function
06:44 - Creating the Can Upgrade Pet Function
07:59 - Creating Functions in the Pet Utils Module
08:14 - Creating the Get Upgrade Color Function
09:45 - Using the Get Upgrade Color Function
10:12 - Implementing the Pet Upgrading Functionality on the Client Side
10:22 - Creating the Upgrade Pet Remote Event
10:35 - Updating the Update Info Function
13:33 - Updating the Update Pet Function
13:44 - Scripting the Shiny Text Button
14:35 - Implementing the Networking on the Client
15:12 - Updating the State Manager
16:03 - Scripting the Upgrade System on the Server Side
16:12 - Creating the Upgrade Pet Function on the Server
19:02 - Hooking the Upgrade Pet Function up to the Networking
19:12 - Testing the Upgrade System
19:56 - Testing the Upgrade System Continued
20:28 - Updating the Follow System
20:37 - Updating the Pet Overhead Billboard Gui
21:26 - Updating the Pet Follow Function
22:14 - Testing the Pet Follow System Update
22:23 - Explaining the Pet Model Update
23:34 - Creating the Get Model Function
25:01 - Updating the Previous Usages of Getting the Pet Model
26:05 - Testing the new Upgraded Pet Models
26:32 - Increasing the Clicks Stat of Upgraded Pets
27:23 - Testing the Click Stat Change
27:46 - FIxing the Pet Layout Order in Guis
28:10 - Creating the Update Layout Function
31:31 - Using the Update Layout Function
32:02 - Testing the Updated Pet Layout
32:32 - Outro