Scripting Gamepasses! How to Make a Simulator in Roblox Episode 47 (Patreon)
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Content
00:00 - Intro
00:13 - Reviewing Gamepasses
01:16 - Updating the Shops Config
01:35 - Creating the Generate Gamepass Names Function
02:50 - Creating the Get Gamepass ID From Name Function
03:21 - Updating the Does Player Own Gamepass Function
04:30 - Implementing the Auto Merge Gamepass on the Server
06:02 - Implementing the Auto Merge Gamepass on the Client
06:37 - Explaining a Common Issue
07:00 - Fixing a Data Type Issue
07:20 - Testing the Auto Merge Gamepass
07:58 - Implementing the Magic Eggs Gamepass
10:12 - Testing the Magic Eggs Gamepass
10:27 - Implementing the Auto Max Level Gamepass
11:16 - Implementing the Better Shiny Gamepass
13:38 - Testing the Better Shiny Gamepass
13:47 - Implementing the Lucky & Super Lucky Gamepasses
16:25 - Testing the Lucky Gamepasses
16:49 - Formatting the Chance Number
17:27 - Implementing the 3x & 6x Hatching Gamepasses on the Server
18:27 - Implementing the 3x & 6x Hatching Gamepasses on the Client
20:14 - Testing the 3x & 6x Hatching Gamepasses
20:22 - Implementing the Skip Hatch Animation Gamepass on the Server
22:00 - Implementing the Skip Hatch Animation Gamepass on the Client
23:06 - Testing the Skip Hatch Animation Gamepass
23:34 - Creating the Auto Hatching Gamepass
23:53 - Implementing the Auto Hatch Gamepass
24:29 - Testing the Auto Hatching Gamepass
24:36 - Implementing the Pet Storage Gamepasses
25:25 - Testing the Pet Storage Gamepasses
25:32 - Implementing the Max Pets Equipped Gamepasses
27:25 - Testing the Max Pets Equipped Gamepasses
27:53 - Implementing the Pet Bank Slots Gamepass
30:02 - Discussing Whitespaces in Gamepass Names
30:34 - Implementing the Pet Bank Slots Gamepass Continued
30:50 - Testing the Pet Bank Slots Gamepass
31:03 - Implementing the Multi-Craft Gamepass
32:37 - Testing the Multi-Craft Gamepass
33:08 - Outro