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Poll

What engine do you use for your games?

  • Rpg Maker 13
  • Other 9
  • 2021-06-07
  • multiple choice
  • 22 votes
{'title': 'What engine do you use for your games?', 'choices': [{'text': 'Rpg Maker', 'votes': 13}, {'text': 'Other', 'votes': 9}], 'closes_at': None, 'created_at': datetime.datetime(2021, 6, 7, 15, 41, 14, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 22}

Content

A fast question here. We are like 15 in total, and as I like to give the users an Rpg Maker version and a general art that works with any engine, I want to know how many of you actually use Rpg Maker how many any other.

Comments

Damon Marjanovich

Rpgmaker MV/MZ for the PC/Mobile titles, and PS for the TCG

Damon Marjanovich

Photoshop and yea, I have a companion TCG piece I put together for my projects. Don't worry I'm not grabbing your stuff for the secondary thing lol

Damon Marjanovich

Awesome, and thank you once again for your hard work.

Patryk

At the moment I am using RPG Maker MV, but after I will finish my project which is not anytime soon (probably around year-ish), I've gonna jump on Unity.

WarioLandGP

I've had some experience with VX, Ace, and MV. But now I went retro, and am working with RPG Maker PS1. I do hope to get back into the pc makers someday though, which is why I have pledged to your profile - those Icons are neato :)

Fiy Cell

I am in RPG maker MZ, and will be for quite a while, as I am doing an interesting project involving xuanhuan elements and western fantasy.

Clockwork Raven

I see a lot of people speaking good about godot, sounds like a good engine and I hope you can use my assets there without problem.

David Maziarka

yeah it can import just about any 2d textures with ease. grid based sprite sheets are especially easy

Vaioui

A little bit late to the party or poll but I'm using unity for my projects too. But wanted to try out Godot with a fresh project and your art comes in handy :-)

Clockwork Raven

Good to know that not everyone is from rpg maker, thats why i like to make all the art compatible for everyone.