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LINK Pharah: @BordeauxBlackVA Audio Engineer: @random_tidePOST NUT CLARITYSo, I've completed another animation, and I wanted to share a key challenge I faced during the process. The most time-consuming aspect was maintaining the position of the spline IK controllers throughout the entire animation. Typically, when animating a movement like lifting the character's hip, the controller parented to the hip would also move. However, in this case, that was not what I wanted.

To address this issue, I had to find a solution that would preserve the relationship of the controller and keep it in the same spot throughout the animation loop. The workaround I employed involved using a copy transform constraint on the IK controllers to empties. This ensured that, regardless of the character's actions, the controllers remained in a consistent position.

I hope this explanation proves helpful to anyone grappling with a similar challenge in their animations.ENDApart from that, the challenge was cool. Each animation I do now feels like I'm breaking barriers, which is exciting. For the next one, I want to keep trying different poses and movements. I don't want to repeat poses I've done recently. I'm focused on challenging myself to build a well-rounded skill set.

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Unnero11

Hell yea, hot

Shad0w_Hawk

Looks pretty good! How do you manage to get such a nice quality result for your gif? My gifs always seem to come out looking shitty when I upload them onto patreon.

Shad0w_Hawk

Ah cheers m8 I'll check it out. any particular video format/codec?

top.exe

Nah just put that mf in dere and then convert it to gif. After you do that, press the optimize button and give it like 30 levels of compression and then save it

Shad0w_Hawk

cheers for that bruh. Dehm works like a charm! no more shit-gif for my poor patrons