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One day I'll make a tutorial. But I'm afraid because of my bad English level...So I share some screenshots of my process:

1. I create the pattern in Marvelous Designer2. First retopology in Zbrush to create the Low Poly model (A lighter mesh).3. In blender, I verify each vertices of the mesh , I adjust UV and I adapt the cloth to the bodymesh.4. Back in Zbrush, I work on a  higher polycount model to create the High Poly mesh. This one will only be used to create the detailed textures (It would be way too heavy for the game).5. In substance painter, I import the Low Poly version from blender. Then I apply on it the Texture of the High Poly version from Zbrush. After that I apply some patterns and colors to create the final texture.6. In photoshop, I adjust the details of the texture.7. In Sims 4 Studio, I import everything to create the final product ♥

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Blue Craving

It depends of the difficulty, but i would say about 5 hours from start to ready to release

Kushi (edited)

Comment edits

2026-09-10 22:00 wow , that's fast . Keep it up :D goodluck
2021-07-07 20:32

Kirsten

This is very helpful thanks! I am new to making CC. And your tutorials are great! Keep them up! I can't find any tutorials that are this good for making Sims CC!