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Hello everyone!

Quick update:

Finished sculpting the first Elven worker, these are the last colored images before I start working to organize the pieces and create the export model. Since I was already going to make a Miner later on I decided to sculpt the mining helmet and give it to her and increase her versatility. There will be 3 body options (Goggles, Helmet, and Top), and 5 hand options (Wrench, Toolbox, Pickaxe, Sack, and relaxed hands). The Jacket will be removable on Blender or other software, in case you wish for a Top and Goggles or a Top and Helmet option.

I just remembered that I still have to make the bases for this release, I have an Idea of what floor I will use. I will probably put her on the printer tomorrow along with the base.

---End of update---

Yesterday I have finished the Engineer (most of her), I just need to pose and make the final adjustments.

The hard thing for her is to pose... I just can't decide what to do. 

These are the ideas and the reason why:

Classic Elven stance but it might be boring. 

A thinking stance (as if she does not know what to do), one hand scratching her head and holding the wrench with the other, tilting the head a bit. This pose does remove the modular in one hand.

Thinking stance 2, one hand holding her chin while the other crosses her body and holds the Wrench. This pose does remove the modular in one hand.

If you wish to help me decide, please leave the comments below.

Best regards,

Ivo

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Comments

Mini Manatee

Personally I think a more generic stance works best for these style characters as it let's them work in more situations, allows for more modularity, which makes for more opportunities to be used (even used in duplicates in the same scene) I think more posed models suit special characters as they will only be a one off, while this camp setting would suit more generic stances where they could fill the townsfolk role more - just my thoughts!