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https://lachevite.itch.io/research-and-development-02-patreon?password=milk

The second version of Research and Development is now available. This update adds some new content, and also aims to make implementing future content more smooth.

Feel free to share any thoughts, suggestions or bug reports.

19/06/21 patch:

-Made the rhythm targets slightly more visible

-Removed a last minute debug key I accidentally left in. Pressing r in the browser version would delete your save data and restart the game. Pressing r in the desktop version just crashed the game due to it referring to a browser-specific function.

Files

Comments

Cassie, Woman of Culture

Played it through, and it's pretty good! Facial expressions are on point. Particular fan of the new milking minigame. One suggestion I have might be to add a gallery mode, not unlike what was in the text-based game? I found myself getting distracted a few times by, uh, what was going on and so I messed up the rhythm game. (Though maybe that's intentional.) Also, the lines on the milking game to indicate when to press are a little hard to see against the background.

FaffyCastle

It's looking really good! 2 comments I'd make, maybe they might make the game a bit too easy but: 1) maybe add some gradations to the rhythm game, like full credit, half fail, complete miss - I'm having trouble hitting the rhythm when it's slow, but when it's fast it feels more lenient. 2) when I upgraded cake frequency it didn't feel like the cakes were spawning much faster until I did the milking game one more time. Maybe a bug? But it had me thinking - what if there was a slight fullness bonus to nailing combos? Other than that, it looks amazing, I love where this is going, and goddamnit I'm gonna nail that milking minigame.

FaffyCastle

Oh sorry one more thing - I think my milk amount is deleted if I don't spend them all and then retry? I'm not sure if that's intended

lachevite

I'll look into the cake frequency, though the change is pretty subtle if you haven't maxed it out. Combos giving you more points is a no brainer, though I didn't find time to mess with that for now. Future updates will add more depth to that. Losing the milk is intentional mostly due to lore reasons, as she needs to return to her base size in between games. Hence why she burps and goes back to her default size when you hit continue. This also (intentionally) means you have to reach her max size at least once to get the final size upgrade.

lachevite

I've made the lines a bit more visible. A gallery will likely be in a future update.

smeg

so far so good!, i feel like your game would benefit from a quit button to opt out from mini games. i've found myself clicking on the wrong activities and was kind of forced to finish the activity so i could get to what i meant to click initially

Hello213

There is a lot of great content. I loved it. But the browser version drops a lot of frames and the game doesn't seem to account for it so the milking becomes borderline unplayable. Once I switched to windows and downloaded the game, it improved significantly. Also, the milking minigame at 2 strokes per beat makes a great JOI

Bigsteak

Really good stuff, def worth the wait and the new minigame is a lot of fun. Only one thing I'd say, which is sort of related to the cake spawn rate like faffy mentioned. I could just be bad but as of now the multiple hits really feel pointless past 3. I was barely in a situation where I could even hit 3, most of the time it's just 2 even at max cake spawn. It doesn't really affect the actual gameplay or progression, but it just feels kind of like, why does this even go past 3? Maybe adjusting the spawn would help, or just keeping it at a lower cap. Really though, it's just nitpicking. Overall this is awesome and I didn't run into any bugs or stability issues.

lachevite

Sorry to hear that. The browser version will always have its quirks and run a tiny bit worse, but I hadn't observed any significant performance issues on my own. Do you mind telling me what browser you were using, and whether you're using a low-end or high-end machine? I assume the performance differences between the two versions would only get so drastic on low-end computers.

lachevite

This is something I noticed on my own during (brief) testing. Even with all upgrades maxed out, situations where you can get 4 or 5 hits are rare. I wasn't confident enough to make any significant changes to the spawnrate, as at that point I was already gearing up for release. The next update will add more mechanics to the cake game, and I aim to improve the existing aspects of it as well.

Hello213

My issue is less so much that the framerate is low but rather that the game lets the framerate affect the speed so much. If you think it can help, here are a few specs. Toshiba Satellite with Intel i3 processor at 2.5 GHz. I found the issue on firefox with Linux Mint OS but it ran decently on Windows 10 when downloaded. Thank you for your concern

lachevite

Yes, all the game logic is handled on a per frame basis, which is less than ideal if there are performance issues. I haven't ever implemented countermeasures against that because I've never heard of any performance related issues until now, and always assumed that my games were simple enough to just about always run ok. Unfortunately trying to accommodate lower framerates would involve rewriting a lot of fundamental logic, and doing so in an area I don't have much experience in, so at best it would have to be something I'd have to potentially look into for the next major update. And even if I managed to make the rhythm targets move more smoothly by operating on time differences rather than frames, I'm not sure if the end result would even play much better, because again, I don't have much experience with this. I guess the last thing I'd be interested in knowing is whether you experience similar issues with my other games or if it's just with this one

Hello213

I understand. Even a small tweak can be a monumental task if you have many calls in your code. In any case, you did a wonderful job on this update and I'm sure this tip will help you at least next time you make a game.