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Poll

What size of project do you prefer? [voting]

  • 1: roughly 3 weeks to playable release 38
  • 2: roughly 5 weeks to playable release 90
  • 3: roughly 10 weeks to playable release 222
  • 2026-08-02
  • 350 votes
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Content

A lot has been finished with Aqua's second part and it's time I start lightly going over my choices and direction, it's still early to make any firm decisions on what to work on next, but for now I'd really like to get a sense of what size of a project and project length are you currently most interested in ❤️ I would love to just check in and see how you feel about how long different sized projects tend to take and what you'd like to see more of ❤️Remember shorter projects means more characters down the line, more ideas to explore, etc.1: One sεⲭ position: Starts already having sεⲭ, then one higher speed, orgɑsm crεɑmpɪε, breathing loop after orgɑsm, (then player can start sεⲭ again)We then start adding in options like different outfits, skin tone, hair, xRay, girl cⓄck, ɑnɑℓ, etc.

Has moaning audio and sfx only, no talking dialogue.First playable release can be within roughly 3 weeks, then we add in options

2: One sεⲭ position: Starts at breathing loop, has insert animation to start sεⲭ, x1 speed, x2 speed, orgɑsms half inside then pulls out for bυkkɑkε, (then player can start sεⲭ again with insert animation)We then start adding in options like different outfits, skin tone, hair, xRay, girl cⓄck, ɑnɑℓ, etc.

Has moaning audio and sfx, with very little talking dialogue.

First playable release can be within roughly 5 weeks, then we add in optionsnote: many options take longer to finish due to more animations

3: One sεⲭ position: Starts at breathing loop, has insert animation to start sεⲭ, x1 speed, x2 speed, x3 speed, x4 speed, orgɑsm internal (crεɑmpɪε), orgɑsm external (bυkkɑkε)

We then start adding in options like different outfits, skin tone, hair, xRay, girl cⓄck, etc.

Has moaning audio and sfx, with dialogue throughout scene

First playable release can be within roughly 10 weeks, then we add in optionsnote: many options take even longer to finish due to more animations

This vote will be left without a deadline, all are welcome to share their opinions and questions in the comments.Just to be clear this is not a definite answer to what I will be working on next, I'm just getting a feel for your current vibe on your current desired scale of project ❤️Thank you so much for your support and input, I'm truly grateful and excited to be working on Aqua and also thinking about other creative ideas as a full time job, I have you all to thank and I really just want to make something fun and sexy that we all enjoyCheers,CB

Comments

Brexcon

I’m fine with any length as long as we can see the updates/can see things are progressing, and the end result is high quality and not rushed.

9TailsofKawaii

I prefer the team to create shorter projects with only one sex pose and the usual customization options. This way, we can produce more content with more characters. In my opinion, the turnover rate feels very slow because Aqua’s game hasn’t been fully completed yet.

Phantox

I've been a fan of your works for a while and I gotta say that the dialogue during the scenes is too excessive and kinda pointless. Look at your older works. Zero or little dialogue and the project still succeeded, probably in less time

Brock Nedjar

I’ll take waiting a few more weeks for a lifetime of more enjoyment from a project any day

Creambee

Thank you Brexcon! I can always promise to put in my best, not rush/sacrifice quality but I do need to work on sharing updates more often, I just get too absorbed with work sometimes that I end up not having the energy to take time off adding to the work to make screen shots, vids and write about the progress, I'll need to be more diligent in that regard

Creambee

haha, noted 😊, thank you JasperCross

Creambee

I feel you 9ToK I personally feel the same way, as you've been with us for so long I'm sure you remember that's how our projects started out, and by sticking to smaller projects it allows me to not just make more characters but also play with more ideas for each character

Creambee

Thank you Phantox!! This is a great point you've brought up, when I started adding dialogue I put in bits here and there like a bonus to but you're right, dialogue needs to be used with purpose and it's important that artists remember to ask themselves "why specifically am I doing things this way?", "Did I just fall into a habit?" etc. Dialogue takes time and so I'll be taking a step back from that in future projects to really ask myself when and why would I need dialogue and how would it work to benefit the projects themes and the players experience

Creambee

Aw shucks Brock! What a lovely thing to say, I'm touched you value our projects so much 😊

Creambee

Thanks Ryan!! I'll be sure to always put in my best and focus on staying inspired! 😊😊😊

Creambee

Heck yeah! I'm so grateful for this work everyday, I'll never stop 💪😁

RyouTK95

This might be a completely different topic, but I have enjoyed your older games for a while before i became a patreon myself, and during that time before all this i enjoyed all your projects and I cant wait for what the future brings 🥰

Dasdan

All your projects are great,dont mind waiting more for more options :) On a different note,how is work with Thorne going along?

Creambee

Thank you Ryou! That's really lovely for you to say and I'm happy to know all my kinds of projects, regardless of size, you have enjoyed

Creambee

Thank you so much, I often feel fun options are key to a lot of the enjoyment of my projects. Thorne or rather the re-skin of Pumpout is currently on hold as it was an experiment to see if that method of re-skinning would be worth the time and effort, right now we are focused on Aqua

Dasdan

Ive been looking forward to Thorne since you announced it,seemd like a great model for the reskin and the gothic look,you nailled it perfectly