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Hi everyone!

Over the course of my channel, I have experienced extremely explosive growth through certain, key periods in my history. Since then, I have tried to not let chasing that dragon define me, and chose instead to edit videos on anything that I thought was funny or interesting, from a wide range of genres. I had the expectation then that if I made things that were funny, people would show up to them because they liked me.

However, YouTube's methods move in a variety of different ways we cannot always plan for.

TL;DR, My conclusion is simply that the conditions that created big popularity for the channel (such as Ultrakill, MGR) no longer exist. Audiences and opportunities shift over time. I no longer want that to weigh me down in the future, though. And, according to my analysis, it is. So, I have to engage in a deeper statistical understanding before I jump straight at the next project.

Many of you probably came from large videos like those. I'm very glad I've continued to make things that you continuously liked enough for you to even consider supporting me. The fact that I have accomplished that means a lot, actually. But anyways,

I have experienced a decline from those heights for about... 3 years? Let's just say 3. A continuous one, which has me concerned in various ways.

At first, I believed this was a natural plateau and it was nothing to worry about. The idea of matching a high during COVID, or catering to that, wasn't something that was viable to pursue. I would not chase trends instead of doing my own thing and trusting in my own creative endeavors. To some extent, you are proof that some people like that. Thanks.

Over the years, many people have subscribed to this channel for very different reasons. Some for specific games, some for the editing, etc. Because of how YouTube works now, when I upload, it 'tests' the video on that entire group, and especially on a group of subscribers who are likely not responding because of the classification that YouTube has placed on me stemming back to that era. If someone subbed for Metal Gear three years ago and ignores a notification for something new, the system assumes the video is 'bad' and stops showing it to everyone else, including the people who actually want to see it.

This is not a hunch - for about a 3 year period, every video I have ever released has come attached with the notification: "Less subscribers are choosing to watch this video." No matter what it is, due to the history of the channel, it basically always has that attached to it. I could make something catering to old time fans, I could make something new, but YouTube has begun treating them very similarly.

In addition, all of my videos are majority watched by Subscribers, meaning they are not shown to new people. This and other statistical analysis tells me something very important: YouTube is testing it on a group of people, and despite various attempts to experiment, YouTube is always failing me on that metric, likely because the group it is testing on is too large and too disinterested. This is also because, as an artist, I have kept the same genre, love the same genre, but also have moved on from stylistic decisions and made things a higher quality.

I don't want high views, I think I've made that evident with my creative choices and my acceptance that I should not expect 10m+ videos. But I want autonomy. I want hope. I want to wake up and have a video that isn't literally guaranteed to decline. I want it to be based on the decisions I make, rather than some kind of pipeline issue. If I have less views - that is okay, as long as my videos actually have the chance to ever reach a new audience to begin with.

To demonstrate the pipeline issue - Every single video since the release of my Resident Evil 4 video has been the least performing video per-day I have ever made. Each subsequent video will perform worse in the same time period. Will. The only exception, thankfully there was at least one, was the Helldivers 2 video.

Experiencing that for 3 years despite trying various things to get data on what people like and respond to will weigh on you, it would weigh on you heavily. Do keep that in mind if you can.

Your first instinct is likely to inform me what you think I can do to magically get that label of "Not enough subscribers" shed from my next video so that I can have autonomy, and that is feedback I appreciated and really liked for a long time.

I would like to tell you that I did not stay silent, I did not ignore people who were asking me to please them, I did not discount the opinions people gave me when I asked for feedback.

Some people said they missed certain narrative and incorrect summary aspects - so I focused primarily on that in the RDR2 video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people told me to branch out and try something different, like when I made my Ace Combat 7 video - so I tried a funnier, collaborative, and tightly written Nightreign video that I put my heart and soul into, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people told me that I could maybe reverse the decline by focusing on a few videos that subscribers expected and liked from the past, so I worked on parts of the Elden Ring series, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people suggested making longer videos, so I made my Elden Ring DLC video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people suggested making more shorter videos so that they'd be more approachable, because they were getting long. So, I made my most recent video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

I was of the belief that more "Incorrect Summary" style videos with absurd plot summarizations varying greatly from the actual plot of the game in a silly way, like MGR, were what people wanted. So, I made my RE4 video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people suggested that I ought to try and make a video based on a more recent release, especially one that has staying power - just like Helldivers 2! So, I made my Monster Hunter Wilds video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it.

Some people liked Incorrect Summary videos on games that are really weird in and of themselves or contain a lot of weird material, like MGR! So I focused very hard on making my Cruelty Squad video, and was hit with the "Not enough subscribers" label, so that video performed worse per-day than every video before it... For the first 2 years of its existence. I'm glad that that one has some more staying power.

... And a myriad of other small decisions.

... In addition to the fact that in the past, I was allowed to have variations, make mistakes, or have small differences and not have that be perceived as a death sentence, just me being creative.

It is my hypothesis that, because YouTube's system prioritizes "Sub Feed" performance for the first few hours of an upload, and my pool of 1.5M subs is scattered with people from a different era, my initial click-through rate (CTR) is mathematically guaranteed to be low, and then it is not shown to new audiences who may like it.

I appreciated the feedback. A lot. You're very likely tempted to give it right now, but I can practically assure you that I have heard it before, experimented on it, and haven't been given the right data after my experimentation to give you a conclusive answer. Verbal feedback is good - but different people can give contradictory feedback, and statistical feedback is concrete. I need to focus on figuring out direction, so I am not going to debate you if you do bring something up. I have tried your way, and I will now be trying mine. Thank you for that.

I have been diligently hard at work compromising between what I want and to gather data points on what you guys want. Because providing you guys what you want to see is my job, and it's a joy to do so. I am not striking out on my own thing randomly and ignoring my fans. YouTube is not giving me correct, or at the very least, helpful metrics about what people want, and I think that it is because of the factors I've listed already regarding previous categorization and previous videos, as well as the environment I acquired most of my subscribers in. At the same time, I am maintaining my own desire for the direction of some things. I have, and I think successfully, compromised between feedback and my belief in myself.

I am not asking for extra help from you all. I am not asking for views. I am not asking for anything from you. But, I am telling you that the pragmatic realities of YouTube and how its algorithm works currently are going to necessitate that I look into this problem deeply, and consider my options very intensely. I am probably going to put production on hold temporarily until I can have an actual professional look at my analytics, because I am one man, and this is the end of the rope.

As one man, I am unsure how a channel would get out of this algorithmic situation given the factors I have demonstrated. Especially after 3 entire years of attempting to collect data patiently. There is a way. There is certainly a way, and I have decided I am going to identify it now rather than roll the dice. Your suggestions have been very helpful, but I will not just roll the dice again and pray. I have done enough praying, and will be taking concrete action instead.

I want to be a channel that is categorized as one that is valued for its humor and editing, and can engage with any game that I think you guys would find funny. I'm doing this because the old way of reaching you is broken. I want this to succeed because of how many people told me they were inspired by the kind of editing I do. I want to tell them, "You can do this too, this genre is not gone." because I love this genre. But I've decided that the problem is likely categorization, and I need to do something to be categorized correctly despite my past. It is NOT about the content changing; it’s about making sure the content actually reaches the people who want it without being 'torpedoed' by the people who have moved on.

No shade to anyone who has moved on. We all change our viewing habits, and we do so many times over the course of 3 years. I blame no one. Not a single person besides myself, and I do not ask for charity.

I am proud of my past. Currently, however, my past is my biggest liability.

Hopefully, this is a road bump. The most likely outcome is that for a while, I might have to make videos that do not alert or notify subscribers so that YouTube has the opportunity to actually get a profile on those videos that stands completely on their own two feet with a random, new audience. I believe in my videos so intensely that I think I don't need the boost. BUT, I will not be doing this without first seeking professional analysis. Either way, I am intentionally stepping back for just a moment so I can shift from "editor" to "researcher". This will last for a maximum of one week.

When it comes to that professional analysis, do tell me if you know of anything. Thanks.

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Comments

Maoz Ohana

Ok so this is my personal opinion feel free to ignore it or take it to heart I have been a fan for years and I've seen some of the changes you made. For me there are a couple of things that make someone not wanna watch your videos: 1. Production time- I know you are working alone but waiting 3-6 months per video is hard for a lot of viewers. 2. Mental load- there are a lot of memes thrown around in your videos I have ADHD and find it hard to catch half of them which can be a bit annoying to some people. 3. Saturation- in some of your recent videos the saturation is so strong that I can't watch the videos anymore I can listen but the saturation is so high it can be nauseating which may deter people from watching your videos. 4. Tone- I completely get that nowadays to catch attention you need to sound unique not only be unique but personally the tone of voice in some of your latest videos sounds like a generic Mr. Beast voice. Your tone in the older vids was unique (like ultrakill. Re4, doom eternal) the new tone is just a tinge more bright than the older one but something changed to me in how I hear it. 5. The script- Again I get staying relevent but some of the gen alpha humor is annoying to hear. I get how my comment looks from the side but I have been watching your videos for years I wish you nothing but the best and I hope my side view can help in some shape or form. So to sum it up: I think if you lessen the amount of editing it's less overbearing on the viewer (and on you as the main editor). the tone- I'd suggest looking at your older videos and comparing the tone to the newer ones. Script- less gen alpha jokes your viewers age average is probably between 20-40 and tge gen alpha jokes just miss me and feels a bit forced.

TurboShark

Ill be here when you shift back to editor. Your humor and editing style is what I'm here for. For me it shines through in every video. I joined during the elden ring videos and I'm here to stay. Unfortunately I dont know jack dick about the algorithm but your work is funny as fuck. I know thats not really helpful coming from someone already in your patreon so all I can offer is support and tell you that your content is worthy, despite what youtube tells you. Get your answers and adjust how you see fit, people will still watch and follow. Remember, you are handsome and funny and cool and all the deranged vtubers want to have your illegitimate children.

ForeverRockin19

Do what you gotta do, man. I'm not going anywhere, and I know a lot of others aren't either. I've loved all of your videos, even the ones about games I personally don't care about. YouTube is actively trying to see how quickly and thoroughly they can fuck over both viewers and creators, so I'm happy to stay along for the ride to watch how you game the system. Just don't run yourself ragged or spiral too hard trying to figure it out. We're not going anywhere.

July

The reason I subscribed and then decided to be a Patreon for you is very simple, your videos changed gaming for me, I went from a person who gamed for competitive games only to someone who appreciates any game, plays emulated old ace combat, and now, has given even Yakuza a shot and is having a blast, you made gaming fun for me. Getting professionals ro help you with the data is the right move, as much as people on here can give you some advice, at the end of the day, it's the right call. I don't think me or others here will be going anywhere, so take your time.

Scott Woods

I have said before that as long as you make good content that I enjoy (The new Yakuza video was amazing) I will continue to support you. That's not why I am here. I know this is your job and you work really hard on these videos, but I wonder if chasing the viewers isn't the way to go. Jesse Cox said it best when he said, "If you want to be a Youtuber just make things you like." I think that's true. When was the last time you made a video for you and then shared it with your audience? I know it's how you sustain your life. Yet maybe every now and then don't chase the dragon. I hope this makes sence and it's okay if you think this isn't good advice. I'm still cheering for you Max0r.

Emogi

I always hear other YouTubers say “don’t blame it on the algorithm” because it can genuinely be used as a cope for people falling off. I think that this might be the first case of YouTube completely fucking over someone. I am defo not a typical viewer and I always stay updated on when uploads will happen for YouTubers who upload infrequently, so I never really use “notifications” or “recommendations” to find your uploads. This is probably something you may be trying to avoid but have you thought about making a second channel? Live streaming/live stream highlights. It’s cheap and sloppy but that’s usually what most low upload YouTubers do. It also might attract new viewers. Tik tok and shorts are usually pretty good aswell. I hate to be pessimistic but no one really discovers new creators off long-form content anymore. Regardless, you are genuinely one of my biggest inspirations and I’m going to minor in art and design in university next year purely because of you. Good luck man and I hope researching goes well!

Useless

This is such a detailed and well put together rant-ish post going over your feelings and findings that the only thing I feel I can really say is that I am not going anywhere. I fell in love with your humour and style of editing and I am probably not the only one. As long as you keep creating, I will sit here and keep engaging with it, because you do truly have something extremely special and unfortunately Youtube has long since passed the age where that was all that was needed to carry channels to infamy.

The Orange Cow

In regards to you doing your own deep dive into how to fix things, I think you are making the right call. People want to be helpful, but there's a limit to how far uninformed advise can go. I love your content and sincerely hope you find a way out of youtubes algorithm dungeon. Thank you for sharing this with us, and hoping things get better.

max0r

Most advice I get (I know where to get it if I want it to be useful) is pretty informed, it's just that I need to emerge with a better statistical understanding now.

max0r

I'd be ok if views bottomed out more if it meant I could make progress on the channel and reach new people, but for the most part I feel as if I am denied the opportunity to reach new people, and therefore, my autonomy is lessened. So, views are not the object, but autonomy is, if that makes sense.

Scott Woods

I see what your getting at. I see most content creators worry about views. You just want more control of how your content reaches out to people. I'm just a end user to this site. I know of the algorithm and that it sucks a lot most of the time. I'd hope that someone would be able to give you some help without wrecking your style. You know, like talking with someone who could help you get out there but telling you that you should use AI. I personally still like your style. I want more of your crazy cuts, great jokes, and more Glocket. I really hope you can find the information you need and that this doesn't stess you out to much.

Alexis Baker

You are not the first person I'm subbed to who's been handed forced terminal channel decline by YouTube because of popular videos you've made years ago. That's not to say you shouldn't talk about it, if anything, it means it's important to talk about it more. A lot of people aren't aware of the mind-boggling levels of system manipulation that go into making a YouTube video, and it's also important so that other channels who've been dealt a similar fate can look at this and start thinking about what to do next. I've seen the effect this has had on you over the past... while now. I, personally, know the level of work and care you put into every one of your videos, that you constantly shift and heighten your personal standard with time, and are always listening to feedback and keeping viewers updated with goings-on. That makes you, at the end of the day, an artist. You may not think of yourself as one, but you think and act like one. I will support you to the day you stop making videos and beyond, because it's rare to see someone who cares this much about their craft these days. You are special, and the people who do regularly watch your videos love you for it.

Mondrws

I like how we can all agree that this guy is something else. He deserves and WILL come on top of that system.

AkieraAverageGamer

I just hope you're able to find a way to make the kind of content you like without feeling forced into including the kinds of divisive outrage bait that many others have seemingly risen to prominence on.

Jenneke

Like (probably) most people, I found your channel through the early Elden Ring videos, discovered Ultrakill, and decided that I love the brainrot a little too much. I don't have a YouTube account, so all my views come from a non-subscriber (sorry but that's because I hate Google). But I think I've liked every single video of yours that I've watched, and that's nearly all of them. I heard that things were stressful for you, and so I came to throw my $$ at you and hope you keep having a blast with your content, even if it shifts themes or genres.

Jenneke

(albeit, I didn't really like Deadlock as much as others; but that's just a "I don't play hero shooters" thing. Games that I've played, or are in my wheelhouse, are far more entertaining because I get the jokes better.)