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Written/Voiced: ~22:00Visually Edited: ~22:00Estimated Length: ~22:00Hi everyone!

Back from my trip and was able to wrap up the video. It doesn't feel like there was a lack of progress between now and last update because of how many things I was able to retool and redo. I realized that I needed to look back at the project and make sure, FOR CERTAIN, that it accomplished the visual language that I wanted it to. This involved more custom visuals and more cool things with a lot of images. Here's an example of something that was redone with cooler visuals!

I want my future videos to be in the format meant to maintain attention while being even more visually stylized, so hopefully I won't have to correct so hard next project.

As I speak now, the video is essentially done but needs a few touch ups (voice acting implementation + credits sequence + 1 more image pass), which will be done TOMORROW. Hopefully, I will have the time to also render it and deliver it to you on that day.

This hasn't been the hardest project for me to do personally. That would go to Monster Hunter Wilds. However, this has been the most annoying project, which I will take over being genuinely soul destroying like MHW was lol. The annoyance comes from the type of game - this game simply has about a ~2 minute wait every single time I want to shift level to get new shots or enter a new level to actually get different shots. This is in a video with a high number of various shots that are often redone! In addition, I couldn't edit the video while the game was open or the PC would crash. So, for those reasons, the visual step was done at 75% of the speed that I would normally be capable of!

The next video is almost certainly going to be a negative (ish) review, which is something I haven't tried in a while. I also told myself I would make it shorter, because frankly, I tend to make videos longer if I care about the game (This is the prime example!)

It's been fun, thank you all, and I'll see you soon when the video is ready for you guys in 1-2 days.

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