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Hello everyone!

I'm happy to present you my next update for Football Manager 24

This months focus was all about to make the game again more difficult as it was with my current files. I found some further tweaks to achieve this.

"CA/PA Adjustments, new wonderkids & others":

I've further updated this file to reflect the Season 24/25 as good as possible. In total there are over 1.5 million edits in this file only.

"Geographics & languages":

I have further increased the difficulty to learn a language. This makes it more difficult to keep foreign players happy when they do not speak the language yet.

"Realistic injuries":

In order to slow down player development slightly again and to further increase squad rotation, I have mostly increased the "severity" of injuries. This results in a longer healing process and a greater likelihood of players becoming injured again. In addition to the effects mentioned above, it is also a "real-life"-reflection of the increasing number of complaints from players that their health is suffering more and more as more and more games have to be played.

"Player personality improvements":

Further tweaks to increase difficulty

"Staff Attribute Adjustments":

Further tweaks to increase difficulty

"Referee Adjustments" NEW:

This file is currently experimental in terms of what it does. (it won't damage your save-game so you can use it for sure)

My idea is that referees are doing their job a bit worse than before and also a bit more strict. I hope that the following impact will be there:

- More yellow or yellow/red cards which should again force the need of more Subs

- More questionable decisions to replicate todays controversy of VAR

I'll test this in more detail to check if it works the way I want as soon as possible.

These are the changes of my December update! I hope you like them:)

Plans until public release:
I'll try to evaluate the referee adjustments file and give you a bit more context what kind of impact it does.

Cheers

David


Link:
https://www.mediafire.com/file/y7ai3alvlyl367y/FM24_Increase_Realism_Megapack_DECEMBER_ALPHA_%252808.11.24%2529.zip/file

Files

Comments

Etebaer

Nice! I wanted to start a new save as my Amateur Club did change to Semi and then Pro but they were still not offering me any wage and despite increasing the Staff Wages via Board inquiry they stood strangely low (in the 3 to 4k range). I have decided to give up on my goal to lead an Amateur Club to the Tier 1 league and start in the lowest league (Tier 6 in germany) again but this time i will take a Semi Pro Club as i know it will not mess up the wages when changing to full Pro as they have already a base to grow from.

Etebaer

I guess the amateur thing is a matter of multipication with zero instead of a minimum wage that slipped into the SI code at some point? I am very curious how the Ref changes will impact the gameplay...

Etebaer

Well, as i bought the modfiles in the Shop (as my Patreon level is for Beta access) and thus can confirm it works :)

Heinz Ostermann

Hi! Sorry for the maybe stupid question, but I'm still quite new here (also concerning this great file) and I'm thinking how stable is an alpha version? I would like to start a ‘serious’ game with it. But above all, as always, thanks for your sensational work Dave! I wish you all a great Saturday! Greetings from Austria PS: Sorry Etebaer for interfering with your topics here with my question - I hope you're not angry with me.

Etebaer

@ Heinz Ostermann Nope, why would i be upset? It was meant as a little feedback and apreciation post and i guess you did support my appreciation more than harm it, did you? Have he best of times playing FM :)

Heinz Ostermann

Hello! I supported your appreciation one hundred per cent - you're right. I just thought I was pushing myself forward, so to speak, because you also formulated a question, if I understood correctly. Anyway, thank you very much for your kind words. I hope you enjoy playing FM (with Dave's files) and have a great Saturday! :-)

Etebaer

Ok, further feedback bcs i can already tell: It is far more difficult to manage a Semi Pro Team than an Amateur Team! In the Amateursetup i get any Staff and Player that is willing to talk to me unless another Club interferes - in the Semi Pro Setup some/many Staff and Players may talk to me but most of the time ( ~80%) i can not afford the wage and that makes it 10 times harder to get together the best available personal. And with the flawed financial quirks that come with Amateurship i would guess making all Clubs Semi Pro that are Amateur will increase the accuracy of the simulation...?

Kma

Hello Dave please which skin do you recommend?