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Update 27.10.25
Hi everyone! Testing was going better than expected so I wanted to share some further files + updates with you already.

What's new:
- CA/PA adjustments: Over 1'000 changes for over 300 players. Focus was on longterm-balance in terms of getting the amount of top players down a bit more.
- I've added the first 2 men's leagues in Saudi-Arabia*
- Added Englands women's leagues down to level 4
- Added Germanys women's leagues down to level 4
- Added Norways women's leagues down to level 2
- Fixes for Salaries/Market-Values & Sponsors, I hope this is now at a final stage for the first update
- Fixes for youth ratings. FM26 definetly works a lot different under the hood, so I had to make some further adjustments



24.10.25
Hi everyone! Due to a lucky surprise I'm able to release the first version of my "Increase-Realism"-Megapack December ALPHA for Football Manager 26.

Before I go into details of the first update, I want to share some informations:

1. It's the first alpha of the first update, focus was clearly on the major things I saw which I wanted to change immediately
2. In the next 2 weeks until BETA, there are likely to be further changes, but a first test over night already showed me very good results with this mod already
3. The FM26 editor messes up a lot of my files and I can also see some changes under the hood which needs a lot of testing first
4. It should be obvious but still, a reminder: Please do not share the download-link with anyone. It's for you only. This is crucial to continue the project like in previous years, thank you:)

Soo....what's the first update about?

FM26 "Increase-Realism"-Megapack DECEMBER ALPHA
A first quick analysis showed me that there are some known challenges in FM26 which are still present in FM26.

For example:
- Still very high market values, especially for elite players which leads to AI teams (plus human manager) being unable to buy players which leads to less transfers being made in general
- General CA-development is still too high in longterm simulations. There are definetly improvements under the hood, especially in nationality spread of newgens for minor nations, well done SI!
- Too few injuries in total which leads again to a lower level of squad rotation and a too "straight forward" player development


So...the first update focusses on re-balancing the above mentioned topics. At this stage, focus was on all nations, which have a playable league (men's league only, women's leagues are on my list;) )


So what can you expect from the first alpha?
- More transfers being made in general + transfer fees demands are in a more realistic range
- Reduced the increase of elite players in longterm saves
- Increased squad rotation
- Other QoL improvements

This is it for the first update. I'll use the next 2 weeks to further test the files of the first update and depending on the results, there will be changes for the BETA version.

Please note:
Due to this unexpected change of my schedule, I'm under a very high stress level, so in the next days I'll probably won't answer a lot of questions/PM's etc. unless they are very urgent. Bug-report/General feedback obviously is always welcome:)

Now I wish you all a fully packed weekend full of FM26 and I'm curious to know how many of you may "pull a sickie" on Monday;)

Cheers
David

HOW TO INSTALL "Increase Realism Megapack" in FM26

Place all files (not the folder) in "Documents/Sports Interactive/Football Manager 2026/editor data".


PS: I know that a lot of you may be in "panic mode" due to the new UI and UX. I really encourage you to give it a chance and especially...give it time. Sounds like a typical excuse but remember my words in let's say 2 months;) For me, Football Manager 26 has the potential (not quiet there yet CA wise;D) to achieve legend status for sure. ;)


Link:

https://www.mediafire.com/file/ou1m4kxrgezjw1f/FM26_Increase_Realism_Megapack_DECEMBER_ALPHA_%252827.10.25%2529.zip/file



*All league files are done with the basic editor because the advanced editor gives some errors

Files

Comments

ImmersiveFM

Was planning to put FM26 down until SI had made substantial fixes but you my have just pulled me back in

Bolo_5108

I noticed player values are still pretty high, for example Jude Bellingham is valued at 241-263 million euros in September of 2026

daveincid

such high values simply mean -> not for sale. If you want to check the real impact, check for the "actual" transfer fees being paid and not the market values. Market values in FM can be missleading in some cases: 1. For example if a player has a youth contract in Spain (market value much higher) or a fixed release clause in his contract 2. If a player was just recently signed for lets say 50 millions. His market value will be much higher because that club obviously wouldn't sell him for 50 millions again. Cheers

Bolo_5108

Makes sense, thank you 🙌