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In the wilderness the adventurers come across an ancient temple where they might find respite and recuperation, yet its only resident is a strange wild-eyed creature long of limb and peculiar in disposition. The temple beast (CR 5) fervently offers to heal the wounded and even offers its home to safely rest—provided it can control its violent urges and be the helpful guardian it so desperately wishes to be. Disquietingly designed by Joseph McCleave, illustrated by Ali Parlagi, and featuring the cartography of Dyson Logos.

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Allan West

This is an interesting scenario because the beast may be helpful despite its nature. My current party would probably spend at least one session trying to figure out how to help the beast be more what it wants and less what it's nature suggests.