Home Creators Posts Import Register Favorites Logout

Downloads

Content

This issue bids you to press upon the very boundaries of imagination, to contemplate dungeons and realms beyond the most fantastical lands. Embrace The Impossible!

The fun begins with a trio of puzzling traps that will have adventurers shouting they’re Inconceivable! Just as mind-boggling is the Fall of the House of Escher, a wily wizard’s tower gone awry that is prime territory for 4–6 PCs of 3rd level to explore. A quartet of Zoologically Impossible monsters (Buridan’s Assassin, Gödel’s Guardian, the Infinite Monkey King, and Schrödinger’s Panther) might be found prowling within, but if all this sounds daunting fear not—there’s guidelines for Hyperdimensional Dungeons Made Easy! Advice on such things are commonplace in the Labyrinthine Library, a locale fully detailed at the end including the Keeper background for those wishing to serve the cause.

Files

Comments

Allan West

I love the size changes with persective in the chess board on page 13 (15 of 34)! That would be a great combat venue for a party of mixed sizes to alternate who wab bigger than whom. Regarding "The Lock" on page 12 (14 of 34) the Roman numerals 100 + 1 + 5 + 1 + 50 spells CIVIL. If you use 500, you get DIVIL. Oh, and doesn't everyone forget to eat when they're in the middle of a good book? Maybe it's just me; I come from a family of librarians and book pubishers.