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Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents whose curses they could not break, they placed them in the vault, built beneath the desolate isle of Odiem, off the coast of the city Sid Minos.

After the Great Malice, the Clergy fell into disarray for years, and those responsible for maintaining the vault had more pressing issues. They sealed it, tried to erase knowledge of it, and used their divine power to compel all those who had drowned in the rocky seas nearby to rise up and slay any intruders.

Many still tried to plunder its treasures—indeed, in the default version of events, it’s already picked clean by the time the PCs arrive in Adventure #4: Always on Time. But these dungeon delvers are drawn not only by the promise of rare riches and powerful magic, but by the mysterious temptation of the vault’s greatest prisoner, Ashima-Shimtu.

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Axel Cholewa

Just stumbled upon the NPC cards for 4e/Pathfinder... any plans to update those to 5e? 😳

Mark

I'm going to be running Bonds of Forced Faith as a one-shot and then may do the whole Zeitgeist adventure later (especially if it gets converted so that I can buy it on Roll20). Could Crypta Hereticarum also be run as a prequel 100 years before the events of Islands at the End of the World or would that cause timeline problems or give spoilers (if Crypta is played through by the same players who will later do the whole adventure path)?

Mark

Thank you!!!

Mark

By the way, my group absolutely loved this module. We did this and Bonds of Forced Faith as a way of introducing the world 100 years before the Zeitgeist adventure path, and they are chomping at the bit wanting more. Keeping my fingers crossed for a Roll20 conversion soon! Converting this one module wasn't bad (particularly since you can use the same base map for every area), but trying to do the whole path would be daunting (which may be why you haven't done it yet!)