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This article covers two kinds of Meta Cards. Absentee Cards are special single-use tokens players get when a member of the party can’t make the session but the game must go on! Their somber siblings are Memorial Cards, tokens received during character creation when a player’s last adventurer has unexpectedly perished. By Mike Myler; illustrations by Tamara Cvetkovic, Rick Hershey, Herman Lau, Yihyoung Li, Victoria Oliveria, Phil Stone, Egil Thompson, and Kim Van Deun.

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R0GUE

Are these meant to be one time use? You use them and they go away? Or do they last an entire session in the case of the Absentee Cards? I think the Memorial Cards are a really good idea, but I think it would be neat to grant the incoming character a card, that is permanent, that gives him something that you otherwise might not allow at your table. Sort of a reward, for proving themselves a good roleplayer, or for achieving certain goals with their previous character. Like maybe you don't ordinarily allow Underdark races at your table, but a Memorial Card would allow him to do so, as long as he pays a resource (sacrifices a feat or ability score increase).

Rafael

I have a question. The cards appear to be about roles, but whose role exactly? That of the absent character, or of the one that casts the card? For instance, there's a cleric and a barbarian, so the barbarian is absent. Does the cleric get a healing meta card or a rage meta card?

Rafael

I have to say, I was instantly interested in this concept, and my group was as well. However, it was our general consensus that the examples are quite rough in quality and lacking in variety. The fact that they're tied to levels sounds bad too because it multiplies the number of cards needed by 20. We're writing a bunch of new cards for our use, let me know if anyone wants this.