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Today's article addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own benefits and drawbacks to make for an intriguing new element ripe for inclusion at any game table! By Andrew Engelbrite; illustrated by Indi Martin.

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MNBlockhead

I like this and will definitely use this in my current game. It gives meaningful incentives without being unbalanced. I really like articles like this that give more options for groups, rather than just individual character options.