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Whether orders of mages, religious cults, or thieves' guilds any adventuring party is bound to interact with various groups throughout a campaign. Organization Dice give the PCs reputations (both good and bad) that the GM can use to keep easy track of their standing with various factions. In addition to the basic rules for Organization Dice (which can be used to create tables for any organization!) this article covers thieves' guilds—the next time a member of the party runs afoul of a settlement's gang or finds themselves in the good graces of the local criminal underworld pop open this article to see what happens! By Trevor Wiley; illustrated by Renan Costa Moraes.

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Joshua Crouch

I like these, but I still can't totally wrap my head around of the effectiveness. There need to be clearer triggers. Let's say there are 5 organizations involved in some plot. At every milestone you roll for every involved organization? Tables have a randomness to them that don't generally mesh with renown. If I have built up some prestige with the thieves guild and they give me a mastiff for one week, thats great...but what if I don't want a mastiff? It seems just far simpler to have point thresholds and tiers applied to each organization. The bookkeeping to remember all the different organization dice I have for each organization equals or exceeds a simple point spread.