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In this module for the ZEITGEIST Adventure Path the party have to contend with the Obscurati, compete with other adventurers to allow for the Cantabrilla Railroad's construction to continue, deal with violent Cheshimox zealots, duel monsters for the respect of orc sea captains, track down and eradicate a deadly disease, hunt down dangerous insects worshiped by goblins, face off against a bevy of duplicants, and if you can believe it even more!

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Comments

Steuben

It's not just Jonas - cool art/preview but there's no way to get to the actual module unless the navigation has totally changed from earlier publications.

Jonas Schiött

I don't really understand what you mean. All the previous adventures in this series are posted with links.

Lord.of.Cretins

I'll go ahead and throw my "no link" hat into this ring. I want one.

Mike Myler

Entirely my fault folks! Sorry about that, link is fixed. Enjoy your ZEITGEIST! :D