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In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.Note that we have four different files for this article. There are no content differences in these PDFs—we're using them to figure out and fix some technical issues only. If you have trouble downloading the original file, try the alternates and let us know which work for you. Thank you for your help, patience, and patronage! :D

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C Sickler

Can't get it to download right. Shows text on right side 2nd and 3rd pages and that's it.

Mike Myler

For folks having trouble with the PDF: Layout is aware of the issue and unfortunately unavailable today, but will get a look at it and get a fix in order tomorrow.

Mike Myler

New version of the article uploaded for technical issues (no mechanics or content update, just trying to make the file format easier for folks' PDF viewing programs to read).

Mike Myler

Looks like we're still having some issues with this one--if you are having trouble downloading or viewing the original file, please let us know along with any details that could help narrow down what's causing the issue. There are three new versions (v2-a, v2-b, v2-c) that should help us narrow down exactly what the problem is (and how to avoid it in future). Also thank you for your patience!