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Kit’s feminization progresses through four playable stages: Normal → 25% → 50% → 75%, followed by Game Over when the gauge reaches its maximum.

When Kit is hit by a feminizing attack that brings his gauge to 25%, he enters his first transformed form. This changes both his combat abilities and animations:

Damage dealt decreases by 5%.

Rolling dodge is disabled.

Slide attack becomes a trip-and-slide, but still deals damage.

Normal attack animations change.

The kick animation changes.

Kit can still fight, but his reduced damage and loss of rolling dodge make avoiding further feminizing attacks more challenging.

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Comments

FoxArris

Games that punish you for doing poorly aren't much fun. You should make there be pros and cons to him being partially transformed.

NicoH (NPSao)

That looks great, I really dig this tomboyish Kit design!

Kit's Demise

ok great idea. what is your suggestions?

FoxArris

Since Kit is more flexible the closer he gets to being she, make it so that while his atk goes down, his speed/dodge goes UP. It makes sense thematically, and also balances out the punishment of less damage. Players will have to work harder to defeat foes, but at least they will be slightly less likely to be hit again.

Kit's Demise

ok, I will try to code in the speed boost and added in side step dodge instead of rolling for female forms.