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Kit’s feminization progresses through four playable stages: Normal → 25% → 50% → 75%, followed by Game Over when the gauge reaches its maximum.

When Kit is hit by a feminizing attack that brings his gauge to 50%, he enters his second transformed form. Then at 75% he enters his third. This changes both his combat abilities and animations:

Damage dealt decreases by 10% , Movement Speed increases by 14%

Enable side step

Slide attack becomes a trip-and-slide, but still deals damage and has long delays in get up.

Normal attack animations change. ( Spam your punches that flinches the enemy infront indefinitely but soft damage )

The kick animation changes. (Looking to add infinite loop of ballet kicks but has stamina gauge)

Kit can still fight, but his reduced damage and loss of rolling dodge make avoiding further feminizing attacks more challenging.

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Comments

SHORTY

Loving it all so cute

celia

Yesss, I just love that face on page 3. Embarrassed and confused.

Rebecca

Is there a way for Kit to “heal” by reducing his feminization levels as he progresses throughout the game?

Kit's Demise

yes, there will be energy drinks throughout the stage. you can kick bin and vending machine to get them. Later in the game, I'm planning to do a inventory system where you can go into the convenient store and you can stock on them.

Rebecca

Very cool!! This is shaping up to be a very fun game!!

Craig Gee

I hope we see Justin kissing Kit while He(She) is in this Form.

Alex Heavens

Will there be multiple endings

Kit's Demise

yes but meow will need to draw them but I dont think she has time atm. we're dealing with core mechanics for now

Genderbentfun45

I think even when 100% female, You should still have one last chance to undo it, he still has his male brain at 100% until he gets hit one more time for the actual mind change to happen? Just a thought, just because I think it would be a fun challenge to play as a fully female kit at times

Kit's Demise

I think 75% is already there as a full female form. 100% is essentially just holding out to get one last hit and that slows down the game and to even do that, I have to create another sets of Sprites to compensate for a character. We made the 75% challenging at first, she trips, her damage was bad, her attacks were not flinching and can barely reach. on the playtest, it just felt not viable, just waiting for get finish off. I want all the forms to have their own strengths and weaknesses.

Jazz Hands

Are there going to be different forms for each game over ending on same stage? Like in the original Okashina Futari you have that sailor outfit like in current game over, but it’s also got the one from the first scene, and the uniform with the jacket which could be good for campus idol and head girl ones respectively

Kit's Demise

we will make different forms of game over for each stage (arc) but right now the beginning arc is the Sailor Outfit