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I wanted to present a new project today, but Unity told me to suck. When I tried to build the project 6 hours ago, I caught a bunch of unexpected errors, although everything worked smoothly in the Unity editor. In general, I am now fixing everything and in the coming days (I hope that in the coming hours, but yes) I will present a new project. You shouldn’t expect anything grandiose, at this stage it’s essentially a demo with 5 locations and a sparse environment, but most of the mechanics have already been implemented (although not all will be presented in the first version) and further work will go faster (I’ve been doing this little demo project for the last year) , I am honing my skills in Unity and this will be the first beta version of a small project, the task of which is to superficially immerse you in the universe of the world which I have been creating in my spare time for the last 3 years. Subsequent projects (if I don't burn out) will have to open up this world. For the coming year I will focus on a new project and plan to finish it by the end of autumn, there are still many things to do, and with your help I hope the end result will be good.

P.S. Regarding the lewdewValley mod, I have been doing this project since 2021 and recently turned 3 years old from the first version, I am still ready to quickly fix bugs, but I no longer have the strength to work on it on an ongoing basis (after all, constantly looking for workarounds, trying to make someone else's game and code work the way you want is not the most fun thing), although I would like to add a couple more mechanics and a little content, but this obviously won't be in the near future. Many thanks to everyone who was with me on this project, without you I would have given up in the first year and would not have discovered the amazing world of game development!

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