Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

What does it take to be a good jungler? 

 1. Understanding winconditions 

- 80% you path towards bot unless,

 enemy top has both ignite and botlane is fine. 

2. Pre 6 After 6 Midgame  

- 1-3-1 - 1-4 (roles in fight, do you wanna flank or be in front) 

 --------------------- 

3. Get good at ganking and seeing opportunities  

4. Understand tempo (its like chess, turn based) 

 5. EXECUTION.  

6. High probality plays.  

--------------------------------------  

Losing lane states  

- Cover dives 

- Push out if possible (if enemy freezes only) 

- Wait for his base.   5:20 

- Losing lane states / High probality  12:00

 - Tempo, Wrong drake start timer  No fighting when its 2v4, ideally with man advantage  

   After a kill/objective/death/base 

- What you play for (lane that is human, and use him to rotate) 

- When (ur afk farming for 1 min, waves are lava, ping enemy jg)   Herald timings 

- Don't use it when laners need to base 

- Use it after having a good base and use that to rotate 

- Use it on sidelane/mid if you can get a lot and enemy jg not there.  

Drake start timers - When laners get off base and have prio 

- When you just win a fight (make sure ur together though)  - When you can turn on one side. - Ideally when you can be together.

 ----------------------------------------  

1 After a kill/objective/death/base

 - What you play for (lane that is human, and use him to rotate) 

- When (ur afk farming for 1 min, waves are lava, ping enemy jg) 

 #2 Going for ganks where you can get kill (if their wave state bad doesn't mean gank)

Files

Previews only

luka coaching session

look minimap ward when oracle What does it take to be a good jungler? 1. Understanding winconditions - 80% you path towards bot unless, enemy top has both ignite and botlane is fine. -------------------- 2. Pre 6 After 6 Midgame - 1-3-1 - 1-4 (roles in fight, do you wanna flank or be in front) --------------------- 3. Get good at ganking and seeing opportunities 4. Understand tempo (its like chess, turn based) 5. EXECUTION. 6. High probality plays. -------------------------------------- Losing lane states - Cover dives - Push out if possible (if enemy freezes only) - Wait for his base. 5:20 - Losing lane states / High probality 12:00 - Tempo, Wrong drake start timer No fighting when its 2v4, ideally with man advantage After a kill/objective/death/base - What you play for (lane that is human, and use him to rotate) - When (ur afk farming for 1 min, waves are lava, ping enemy jg) Herald timings - Don't use it when laners need to base - Use it after having a good base and use that to rotate - Use it on sidelane/mid if you can get a lot and enemy jg not there. Drake start timers - When laners get off base and have prio - When you just win a fight (make sure ur together though) - When you can turn on one side. - Ideally when you can be together. ---------------------------------------- #1 After a kill/objective/death/base - What you play for (lane that is human, and use him to rotate) - When (ur afk farming for 1 min, waves are lava, ping enemy jg) #2 Going for ganks where you can get kill (if their wave state bad doesn't mean gank)

Comments

No comments found for this post.