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so I'm pushing through on my erotic-horror adventure game and I've taken the style dolls I made before and shrunk them down to fit the backgrounds I've been working on lately and that double-wide pixel style. This helps stay well within the background tile limit of the Game Boy and provides some nice bold techno-painterly(?) outlines that I'm becoming increasingly obsessed with.

Here's my first test animation-- I believe I can have up to 10 sprites (plus the player/ cursor sprite) on screen at the same time-- including the 6 on the left HUD sidebar, that leaves 4 sprites to animate facial expressions and moving body parts to give these dolls some life.

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kissykuromi

BOING BOING!!!!! AWOOGAAA AWOOOGAAA!!!!