Home Creators Posts Import Register Favorites Logout

Content

started fucking with a dynamic, interactive portrait system for GB Studio. It'll probably take me at least a couple of weeks before I have enough of these pixel doll modules/ bodyparts before I can think about character design-- at which point I'll have enough jumping off points to just quickly adapt an outfit to suit my sketch/ photo/ whatever.

the multiple views are less for spinning in 3D rotisserie style, and really just so i have a bunch of different angles and can mix and match them into one or two base poses, with maybe some extra reactions or what have you. turn the head to the camera but face the chest away; turn body away from the camera but peak the face over the shoulder-- this gives my brain a bit of a break when I'm trying to come up with a pose

you may notice that they are armless, this is just because the arms are only needed after I've come up with a character and settled all the rest of the pose, the way a person holds their arms is really unique and can add a bit of depth to their character-- drawing arms now would essentially lock all these dolls in a T-pose or equivalent

Files

Comments

No comments found for this post.