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Hello everyone,

It's been two weeks since the release of v3.6 and we're already thrilled to see so many games being played under the new update! As we said in the release post, we usually do a small hotfix update about a month after a major version release to fix bugs and typos, address any major issues, adjust wording to be more clear, and so on. We've already gotten a ton of feedback from the community that has helped us make a few changes and adjust the wording on some rules to make them more clear. However, there is one topic we wanted to get some broader feedback about: Army-Wide Rules Conditions.

We've been receiving a non-insignificant amount of feedback about the Army-Wide Rules conditions, which we think should be discussed before we lock down the game for 12 months.

The conditions for Army-Wide Rules are a hot topic, because the community is pretty evenly divided in opinion. The results from the v3.6 Open Beta Survey show this pretty clearly, where for Offensive conditions 35% voted for "Rules work when attacking closest target" and 38% voted for "Rules work when attacking targets over 9"/6" away", and for Defensive conditions 34% voted for "Rules work as long as the unit hasn't moved yet this round" and 36% voted for "Rules work when attacked from over 9"/6" away". As you can see, the results were really tight, and we went with the ones that had the higher % of votes, even if it wasn't by a lot.

Since we've been getting so much feedback about the Army-Wide Rules conditions, we wanted to explain to you how we got here, and give you the chance for one final vote on this. Based on these results, we will then make changes to Army-Wide Rules conditions in time for the planned hotfix (which should go live in about 2 weeks).

Vote here, and let the chips fall where they may: https://forms.gle/XUMLvoRSXVzyXWLi9

OPEN THE POLL

Happy Wargaming!
– OPR Team

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Comments

Alec Marshall

I think the core of the issue is that you can't box all Army-Wides into these generic conditions. Some rules make sense on the charge, some make sense when holding, some should apply all the time. Trying to paint with this broad brush is flawed because there is simply too much variance in the nature of the armies and games.

matrix_pwner

I think you hit the nail on the head here. And i think people will generally work in favour of the best/most fun option for their favourites

Adam Nix

I 100% agree. Making sweeping decisions that wipe out an entire faction's army rule (looking at you, HDF) based on overly general poll results is in my opinion sloppy game design.

Whatever

This poll sucks, I just want rules to work period.

Myrddin

Big agree. If you have the same condition everywhere, it doesn't matter what it is specifically; people will just get fed up with it because it's too ubiquitous. Not to mention that a general approach like this will probably end up with a bunch of cases where the condition feels thematically unfitting.

CadMan97

It's a shame this poll didn't include options for the army rules to not be conditional, and indeed some army rules aren't (plaguebound for example).

Alec Marshall

Yes, armies like Prime Brothers and Robot Legions have flavorful Army-Wides that are active all the time, yet this style of design is completely ignored by all the polling.

CadMan97

Exactly, and those armies are great, I'm a Saurian and Knight Brothers player and love Primal as an army rule, but then knightborn feels so clunky with its range condition

Bartosz Brzeziński

I liked the poll, it is clearly aimed at verifying some thesis. Directed research works :)

Marcin Drewek

I'm totally stun by critical miss those questions are in survey 😅

Daniel Rabiega

Wow, lumping SCD and DAO together like this virtually guarantees that SCD are going to continue to have a rule that is terrible for them.

Evermore Shore

It's like trying to fit a circle in a square peg. Sure, technically it fits... but that's not the right solution.

DarthP00P00

I just wish armies had unique individual rules that fit their fluff. Having entire armies share the same rule just labeled differently doesn't feel as exciting as it should be. Not sure how it can be rectified or how the rules would be priced, but that's just my initial feeling. Like for Alien Hives it would be cool of they had a rule where if they were within X" of a hero they get a bonus to moral in addition to using the heroe's quality. Human Defense Force could have a rule where if they are within X" of a hero they automatically pass failed moral tests but have to roll a dangerous terrain test, to insinuate shooting deserting soldiers... Idk I just feel like there's some really fun rules that armies COULD have, but the game only wants them to have 1 of... like... 4 and frankly none of the of them really are that exciting. I think it'd be cool to have a Faction Rule Jam, just have people make suggestions and then pick the best ones. I'm sure we'd see some cool ideas.

Kevin Basso

So the poll results is for 143% of people? How do we make informed decisions when the information given is clearly inaccurate

Gary Milburn

I think as others have said, the issue is with putting every army rule into one of these categories. Unique and flavourful rules for each army would be much cooler. It doesn't even have to be something that strong, just something with a lot of flavour for that individual army.

Konari

there should really be an option to *not* have these conditions applied to army rules in the poll. The simplicity of rules is easily my biggest draw to the system, and I know i'm not alone in that with my local group. adding this extra layer of complexity not only adds more to remember for little reward, but complicates the fairly simple idea of "this rule is applied because you play this army." I really don't like this poll, it boils down the wide variety of rules in the older versions into fitting into unneeded slots.

Jacob Lassen

I think the reason the community is equally split is because it's comparing equally disliked rules. if this results in army rules getting changed from 9"/6" to haven't moved. Then we're going to have the same issue because players don't like either.

moLogos

It's two separate questions. One on offense, one on defense. They add up to 73% and 70%. You can assume the remaining percentages are the folks that selected no opinion/indifferent.

Renzo Crispieri

Maybe it is just me, but I SEE 3 questions which are the same

Kage Holman

I have not played in a while. Where can I find the 3.6 Army Wide rule in question?

John C Brown

Did I misunderstand something. Only the first question was complete. The other three questions asked the same thing without saying if it was for offensive or defensive rules.

John C Brown

I agree. I've written my own house rules for armies.

John C Brown

I haven't tried them out yet, but the plan was to deliberately make each army have a completely different feel.

Fudgemaker17

This is a pretty terrible poll; there is no option for army rules to NOT be conditional. In my opinion, making the army-wide rules being conditional for anything isn't fun and never will be. As others have pointed out, some army-wide rules aren't conditional, like Primy Brothers and Robot Legions. My biggest complaint is that almost no thought goes into the army rules; they take a rule that already exists in the game and just apply it to the army, which is super generic. It's an opportunity to be unique; you might as well add it to the Army Forge as a selector, let people pick which army-wide one they want to use, and have it count as points.

Jin

The main issue my local group mentions is how all the rules are generic. We want the rules to feel thematic and lean into a certain playstyle appropriate for the faction. Like for example, if dark brothers are known for melee, it would be cool if they always had "strike first in melee" or something. We have our own custom rules for each faction we use