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test implementing sdf shadows in a simpler scene, based on code here  (classic raycasting method)

used the box frame sdf from here as a sample but really any sdfs can be used

One more note that this still uses the npr build so opening this blend using regular blender will give you red nodes

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Yorsh

The blend file link doesnt work u.u

cmzw

seems to work fine for me, try clicking in to the post first before clicking it