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What a page looks like from sketch to finish. There's a lot not pictured here: 

planning the page

finalize dialogue / script

determining how many panels to put on one page

figuring out what font to use for certain dialogue or SFX and how the word balloons should look [I hand draw the balloons for "loud" or intense dialogue]

deciding what characters appear in the scene

deciding where the scene takes place

figuring out what the characters are going to wear

deciding what to show, what not to show [my pace has been slower because I decide to show more shots per scene]

 what angle / perspective to draw the characters [top angle, bottom angle, flat angle--can determine how a character is interpreted or overall feeling of a scene]

figuring out how to move the scene around so it's not just a bunch of talking heads

zoom shot in or zoomed out [determines how personal a panel is or could make a scene feel more claustrophobic or spacious]

finding references for anatomy, clothing, environments, props, hair, make up, shadows, color

posing 3d models for the character proportions, poses, and perspective

finding assets / props to use in the scene

editing assets to fit the scene

composing background for new scenes [figuring out lighting to suit the mood of the scene, adjusting colors and textures, moving stuff around, removing stuff, or adding stuff to make backgrounds look pleasing, feel believable, and appear lived in]

cram all of this within 2-3 days [sometimes more depending on complexity of scene or energy levels] and rinse and repeat without getting burned out

Some steps can be omitted, but that usually means less detailed panels. If you ever wonder why a comic's art gets watered down--simpler anatomy or designs, reusing panels, no shading, plain backgrounds, the lines and colors gets messy, or the script suffers--it's usually because artists need to make money, so they push forward with what they can manage, but don't have the time to improve their script or experiment with their art. In the past, for instance when Japan was able to put out highly ambitious anime during the 90s, it was because the economy was healthier, so more money could be invested in the production and the artists had more time to figure things out and make stuff look more polished.

Comic artists don't typically have that luxury, especially if they are working alone and not getting any funding from a company. Now, sources of income are drying up for canvas artists. Recently, the rewards program that allowed artists to get money from views on their comic is ending. It was already difficult to make money from that to begin with because you had to have high number of views to qualify--like I had to get 1.5 million views per month to make 1,000 USD from the program. Now we don't have that anymore, so all I have is Patreon because people are less likely to tip. They don't even want to let a 30 sec ad run on their mobile devices or be content with a page that took me several days to make because they're used to getting 50+ panels for free every week from paid artists, so canvas artists have to find other ways to monetize our work.

I'm always trying new things and working on the script, I also take plenty of breaks to rest so my output fluctuates, and my earnings can go down if I don't put out as much of this or that, or if I take too big of a risk and deviate from what people expect or desire. It's a constant battle to figure out what exactly I should be doing, and I know many other artists feel the same regardless of what position they're in.

It's not all doom and gloom though because I'm fortunate enough to be able to keep my comic in the drafting stage and modify things as I go, even if I've already posted them. I can ask for your input or feedback and use that to improve the art and the script. Hopefully this post helps provide a bit of insight on what it's like to produce a comic as an independent artist. There's a lot of freedom, but also a lot of responsibility.

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Comments

Rayne

Your amazing!!

Tanyinika787

I love the ending. Didn't expect that. 🤣

Ember-Fire

We completely understand. Im just grateful for what you do share. I cannot do what you do. That means I have no room for criticism. Life is hard working multiple jobs leave little room for pleasure activities and pay across the globe is low. Anyone that gets upset has no frame of reference for how much work you have to do. Keep up the good work, but take time to take care of yourself too! We value you and your story. Ive been waiting 10 years for one of my favorite authors to publish his last book. I can wait a few months for you to create your work of art.

ACE

Thank you for sharing your process! How do you create the backgrounds? Do you draw them separately and then add them in as another layer?

ajoji_comic

haha, I don't think I've ever seen a comic where the guy gets catcalled. I thought it would be a silly twist 😆

ajoji_comic

Thanks Emily <3 we're all struggling nowadays, but I feel like artists often get crapped on no matter how good or bad the economy is because it's not considered necessary even though we're visual and emotional creatures. Think about our most basic needs like food, and although it's not necessary for food to look appealing, it does impact our satisfaction. That's why some fruits and veggies are genetically modified to select the best-looking produce. We can't help but eat with our eyes too.

ajoji_comic

I use a program called sketchup. Most webtoon artists that use 3d use that program, but it is expensive because it is a subscription service that you have to pay each time you update to the next version. It's about 300 USD for each update. So not really worth it unless you're making money from your comic or you just have the money for it. I have to produce a lot of panels, so the money is worth it to me because it saves me a lot of time.

Anja

Appreciate the process! I'm sad to hear that it is so difficult for canvas artists...

Ele_Smiles

So cool to see the process! It’s so much more than work than I thought wow!

Sydney🤯

Thank you for sharing your process! I totally understand and completely sympathize with what you are going thru. I love your story and I'm happy to support as long as I can financially help ❤️ like Emily said, your health is what's most important above all else, I hope you can take the time you need/deserve to avoid burnout. Really love your work and can't wait for where you take us ❤️❤️❤️

ajoji_comic

Thanks Anja ^-^ appreciation of the process is the most we can ask for at this point. I'm going try my best to continue evolving and staying as creative as I can despite the changes in the landscape.

ajoji_comic

Yus, I think that's why some artists forgo shading, color, and backgrounds all together sometimes. It's just more sustainable in the long run.

ajoji_comic

Aww, thank you >w< I've been going to physical therapy, so I'm slowly making progress health wise. And there are ways to cut down on the process while maintaining a certain level of detail, but it requires learning new skills outside of comics. It's definitely possible, but it will take time and perseverance!!

TinyNomz

That little "Wait, what?" at the end still gives me no end of giggles! 😂

J

Mahalo nui (thank you so much) for sharing this process! Definetly appreciate you and your talent and content!

Sailor Marj

Seeing your progression from sketches to color is fascinating! Thank you for sharing that and your process with us. It sounds tough to navigate both your art and keeping afloat. 💕