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So basically this branch of blenderumap2 creates an empty node group from the parameters available in the material and connects textures to their corresponding parameters of node group (same goes for scaler and vector parameters).

If the node group is present in the blend file or any blend file present in EXPORT_DIR/shader/ than that node group with be used instead of creating empty one.

Two example Fortnite node groups (M_BaseSimple_4Layers, P_FN_Base_2022) are included below.

You can manually append these node groups before importing umap, or you can put the blend file in EXPORT_DIR/shader/ and BlenderUmap will automatically do it for you.

And additionally, this build also includes support for StreamingLevels. And excludes Playsets support.

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5Blender

Thanks once again for all the work you do!