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I'm currently focusing on building the core system, so there haven’t been many visible changes since the last update. The main addition this time is a few new playback controls—such as pause, zoom in, and zoom out—during animation sequences.

For the battle system, players will be able to use not only light attacks, heavy attacks, projectiles, and tackles, but also elemental attacks like fire, ice, wind, lightning, and earth. The goal is to create a balanced system that allows multiple ways to respond to enemy attacks and magic.

On the defensive side, the previous game’s “Heal” ability felt a bit underwhelming, so this time we’re experimenting with a new “Heal Guard” that combines a small recovery effect with guarding. As for special actions, only "Plead" is implemented for now, but we plan to add more if good ideas come up.

Also, the QTE or button-mashing dodge mechanics from the previous title will not return, since they could increase player fatigue and interrupt the flow of the animation.

The story structure will feature two main parts: the Main Story and an Alternate Story, the latter incorporating several short-form scenarios we’ve created before.

Given the nature of the game, a free-roaming field isn’t necessary, so we’re not planning to include field maps. However, we may include a simplified travel system using an overall map.

Development is currently progressing in three languages—Japanese, English, and Simplified Chinese.

Please note that all features and plans mentioned are still subject to change.

The ZIP file also includes a bonus video.

Comments

Joemama6787

This sounds like it's shaping up phenomenally!

A Fresher Perspective

How extremely underwhelming for this long wait. And here I was hoping for something involving Selene or even that facesitting animation with Sefina.

外币别比 Chance

Love the bonus videos! Please take your time in polishing these core or final builds!

Heldthehammer

Glad to hear some news.good luck with your work as always :-)

blu fal

I'm glad to see you again!

Josh

:D

外币别比 Chance

At this point I will be very happy even if there’s just Senri battle!

Shizuku Mizuki

Looking forward to seeing more drain content! One system I liked from circle tekua was being able to request the enemy does a super attack (which normally has an evasion check dice roll, but when requesting it always succeeds)

SyntaxError

This movie is a truly masterpiece. Thank you so much for this :) Glas to see your content again

4EVO Shroob

you're the best Boko ! I've been following you for maybe ten years now... when your only works were UFG. But don't you think your characters' boobs are too big ? I think for more variety there should be medium sized chests at least. Good work anyway !

Firex

Please make a ballbusting "finisher" animation like dead-end scream! Loved how all low blow kicks you've made but never see one where she says something and kicks them hard in a special finisher! Would love to see!

iktan

Auphemia looks way bigger hahaha thanks Boko, can't wait for this version

Firex

Meant in game, but love this one too!

DawnOfHumanity

The bigger the better sometimes, I trust Boko for creating the chest size how they need to be and am never disappointed by the sizes!

uiui7788

Nice ball twist movements! Love it! All i want is that kind of crushing movement like that!