Home Creators Posts Import Register Favorites Logout

Downloads

Content

After testing the Bunny Girl battle in actual gameplay, I encountered an issue where the behavior became sluggish. About half of last week was spent addressing this problem, but we’ve managed to fix it. It now appears to be running stably.

Next, I added the basic attack motions. The “Plead” action is also functioning without any issues.

As for what’s next, I plan to create about one or two unique skills for each Bunny Girl character.

After that, we are considering implementing combination skills. However, since it would be difficult to cover all possible combinations, I will likely start by adding them based on ideas as they come. Thank you for your understanding on this point.

Comments

Joman

Thanks for your hard work!

Mkmd13

Awesome! I'm hoping the Stinkface and kissing will be part of the unique skills.

blu fal

Glad to see GBH is still going!

Pezantri

I like most of the bunnies, but having them all moving on the screen at once with no rythm makes me feel a little motion sick. I don't suppose it's possible to have a toggle of some kind on the movement? Having a bunny girl only move when she's being selected as a target would be really neat as well. Probably easier on our computers, for that matter.

Heldthehammer

Cant wait for bunny combos :-P hoping for the two abillites for each :-)

Shannor

バニーたちの足技、めっちゃハマっちゃいました🥰 もし可能でしたら、ぜひ屈辱的な顔蹴り技を…!

wayne chan

I’m hoping for scenarios involving multiple people performing leg scissors and face-sitting.