Home Creators Posts Import Register Favorites Logout

Content

Get in the robot!

Here's some more pages that I worked out for the basic mecha operations. Moving, aiming etc. It obviously owes a lot to Steel Battalion for inspiration! There are still quite a few spare screens in that cockpit that I can fill with stuff as well! Maybe we should have MTV on one of the screens and a future Twitch on another. Bloody future zoomer pilots can't concentrate on one thing at a time.

I wanted to get some kind of manual walking control in there, kind of like Pacific Rim but a little more streamlined. Of course, you can always switch it to auto if you don't want a leg workout, but it might be useful for walking over rough terrain where you want some finer control.

One slight issue I'm having with my "let's make it realistic" approach is that guns on even modern day tanks shoot really far! I think the main cannon on an M1 Abrams has a range of 2km, so our more futuristic mecha should be able to shoot even farther. But enemies are gonna be tiny little dots on the horizon at that range, which might not make for the most exciting close-up battles!

They get around this in Gundam using Minovsky particles. Battles have to be close up because magical particles mess up radar and enemies can be on you before you know it (hence why they developed mobile suits in the Gundam universe instead of just shooting each other from hundreds of miles away with spaceships, as you would probably see in real life). So maybe some sandstorms and environmental conditions can cause our machine to have to get a bit closer to enemies in the film.

Not sure what excuse they use in Battletech. Or Macross, now that I think about it....

We shall see!

ANYWAY, back to work!! I'm doing the Predator print this weekend, so look forward to that!

I hope you all had a fantastic Easter,

-Paul

Files

Comments

mustangdrew4

This was super neat to wake up to. I really like that the controls seem really intuitive for the most part and that the HUD contains a hit and kill markings for each weapon system so you know what working best in the heat of the moment

Mark vanWeerd

Excellent! It's fun getting the deets on the dual stick controls when I've had a similar setup for space sims.

Rik Newman (Remy77077)

Tekki is cool and all, but I egg feather bird pigeon wing!! (well not really) So don't forget about Virtual RON please! - and I can see some awesome Virtual Ronnie-inspiration there too I think already?! :-) Easter? EGG YOU SAID EGG! IMO in Macross the 'excuse' is partly about folding/de-folding tech so that enemies appear right on top of you etc and also there's a few hints that Reaction weaponry kinda fucks up scanners and things at times. But the more important thing is that Macross generally sets up not-quite-actual-battle situations in the plot - as the 'enemies' are usually trying to investigate and infiltrate (& don't really care about their losses/damage as they have overwhelming advantage anyway) so they are just kinda ignoring the long range fire and piling though & past anyway and getting up close regardless as a result of their "not-actually-a-battle" tactics. Then ofc you've got guys like Bas who's basically doing the same thing back to them and isn't interested in actual combat. Also there's loads of RONG-REINJI missile action ofc in all Macross's anyway; even in mech on mech combat. And you've got very powerful pin-point barrier tech in Mac7 too ofc. Sizzling Minovsky! Prof Y.T.!!!

phillip_mk

You can always go with the argument that at the moment electronic warfare and countermeasures have outstripped tracking systems, especially at range.

otaking77077

Yeah, I was thinking of something like that maybe...

otaking77077

Indeed! You spotted the Virtual twin sticks then? The dash moves are very Virtual On! I want to make it "realistic" but also very reactive, like piloting Viper on FLESH REFOE. Actually, thinking about it, yeah, Macross does have some really long range laser barrages when they really just want to fuck shit up, especially in Do You Remember Love. The Zentradi and Meltrandi fleets are shooting at each other from probably thousands of miles away in that.

Goji94

This looks so cool and realistic. I might just use it as a refeference.

Omar Luciano Lopez

I think the excuse in Battetech is quite simple, perhaps even realistic. Range depends a lot on the length of the barrel, and the cannons that the mechs can carry around can't be too long, or they would hinder movement. The Autocannon 2 and 5 are of long range, capable of hitting and damaging a target 1 or 2 km away, but produce lower damage than AC 10 and 20, which are devastating. Those two could reach farther with more powder/explosive, but then the ammo would need to be bigger to carry all that.

Scott Pickering

When do you think you’ll be finished with the predator postcard and what date you’ll estimate to send it? I’d like to get it at some point.

otaking77077

I'm inking it right now, so it should be done in a couple of days. I shall ask Maki about the posting process, as she's the one who gets all the international stamps and collates all of the addresses, etc!