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Hello everyone,I just want to ramble a bit about Emily and where I'm headed.Emily will be the 2nd character of the FWG saga, and as such, she'll enjoy a much more stable codebase, allowing me to focus more on the content itself.Because of this, I want to introduce deeper character development with an actual part 1 and part 2 (story-wise, I don't mean two separate games).The story is roughly already written, but I think, unlike Zoe, I'll focus on what's good for the game by first laying out the key events of the story, areas and characters, and then only flesh out the NSFW parts.The reason is that, as I've observed while doing Zoe, if I lay the path by adding bits of NSFW events, I end up having a hard-time stirring the story in the correct direction. By adding the key events first, I'll have proper beacons to lead the way.Now, it also means that the game content will be released out of order, since the "filler" parts and less important events will be arriving later on.For the release process, I think I'll leverage the "infinite" & "story" modes, so that those key events will be only available in "story" mode. That way, if you want to play the final story in order without spoiler, you can avoid them.And if you want to help with the story development and try out the story flow, then story mode will be for you!What do you think about this approach?

Comments

Drake Breen

I think this sounds amazing! I really love Zoe too of course but I think that if you're able to build the structure so that Emily's attitude and your relationship with her evolve in a deeper way that would be an incredible thing! Plus the psychological side of a femdom relationship in terms of trust and power and submission is super important to making it feel "real" so I feel like building those core moments / events and having a natural evolution of the dynamic as the game moves between them would be amazing! I like the idea of separating it out across Story & Infinite so we can avoid spoilers if we like too!

Sousuke Beru

Sounds great! If I didn't trust your vision I wouldn't be a Patron!

Super Sweet Cheeks

I think it's great that you're forming the game around the core story. It's nice to have an overall plan for the game (skeleton) to them build up. I just hope there's room to expand in case there's more you'd like to add.