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Hello everyone,Here is a quick devblog about Emily 0.19.Now that we've the flat and the beginning of the first game loops, a lot of unknown are starting to get removed from my mind, and I think I can share more about what's going to happen.https://trello.com/b/kqHBeYgM/femdom-wife-game

Emily's foundations are much better to work with than Zoe because not everything revolves around raw sex. At first it was something new for me to grasp after working for so long with Zoe, but now I'm starting to get the hang of it and new content is flowing out easily.The mommy and financial domination fetishes have some deep roots into how you live your life within the household, and it gives me incredible leverage to increase the meaningness of social interactions with Emily, while for Zoe I struggled to find a way to add them while keeping it all within the game framework.If you take Zoe's cleaning event, or the cooking event, they work per-se, but they are bit... Just there. As standalones things within the rest of the game, with some links to make it fit together.Emily, as you'll see with the next version, it's slowly getting to a whole different level. Mommy and financial routes being very social aspects, they give me a lot of natural links into normal interactions: breakfast, sleeping, watching T.V., groceries, etc., every daily aspect can naturally flow into these paths one way or another.So, as the game keeps growing, you'll more and more notice subtle variations and many different small paths to explore, simply because it makes a lot of sense.You're watching T.V. when Emily is in the couch? She'll hold your hand.She's mad a you? Well, now she is not holding your hand that evening while watching T.V. and she is just staying on her side of the couch.I'm also willing, since I have more time for Emily than I had with Zoe, to explore more sub-routes. Someone suggested that not being able to ask a favor to Emily twice an evening should be fixed by Emily handling it, instead of locking out the answer.I found that idea absolutely fitting my current position regarding Emliy. What if asking twice for a release the same evening would lead to an event about post-orgasm torture (since you already came)?Trying to cover every possible cases, creating some uniqueness that way, is really what I'm aiming at.You bought the octopus while in the corridor? Now it's there in the flat too.You refuse/forgot to buy the groceries? Now, you're punished by Emily and she's mad at you.If I can't maximize player agency by letting you choose what Emily will do or not, since it's a femdom game, I can totally fill the game with consequences.Stay safe,FWG

Comments

asdf

yes please!

Joe Subramian

Sounds great -- I'll just say one thing for now -- the grocery shopping is for such small amounts it doesnt really feel very findommy lol. The restaurant costs a bit more (didnt check if the MC still has that polite interaction with her about who's paying), but more consequential financial control would be good -- and can get addedd spice when NTR comes into play. Still my fav game! Loving the progress! Small problem still with alignment with mouth dureing dick tease event near the beginning of the game - she's about 5 cm off target in the 2nd anim, and seems to be using her cheek in the 1st part!#

dubzz

That all sounds great! Have been a fan of the chores aspect of the game, and really liked the cooking minigame in the last one, especially that it was memory-based. I had to write down the recipies, which was actually kind of immersive and fun