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Hey!I've been playing Zoe for a while, trying to figure out what we were missing now to keep the game interesting.At the moment, the game is all about unlocking events and trying to reach to correct conditions for each of them. It's okay, but I think we can do better.For the next version of Zoe, I'm going to try something new: a game over.The game over will be linked to the player lust, it will act as some sort of default ending. When the player lust stays at max, special events will happen and on the 3rd event or so, you get an ending.The idea behind it is to give a reason to use the game mechanics instead of just completing the quest log. By doing so, this should make the relationship with Zoe more lifelike as some actual powerplay will start to take place.I'm not making a poll for this now, I prefer to let you test it out in the next version, and only after will we see if we keep it that way or not.Let me know what you think about it!Edit: I just saw that someone posted the exact same idea as a feedback recently, so cheers :)

Comments

Drake Breen

This sounds like a really interesting idea! I like the way it should "make" the player compromise with Zoe to avoid the game over, that seems like a really nice way to give her more power within the game 🙂

Alan

Sounds like an idea with pursuing.

BeneathUK

I like the sound of this. I had thought the lust meter was a little under utilised. If it worked that the longer the MC is denied, the more he is teased and the more aroused he becomes, the less able he is to resist imposed humiliation. This way it really will feel like a powerplay by the hot wife, rather than a mutual choice by the MC. Right now, most of the humiliating events are the player's choice; the MC wants to be feminized, wants to be locked, wants to be cucked, etc. I think it would be more fun to feel like those decisions are enforced or coerced, like Zoe has autonomy, not the MC.

GaijinGhost

Honestly I'd prefer this to remain optional as I enjoy the idea of just a Femdom sandbox. Especially since being fond of chastity/denial, it's pretty hard to not be in a max lust state during that experience. I would like to see a lot of kinks expanded upon, or new ones explored. I'm no game dev but I enjoy the idea of the restaurant and potentially other locations and maybe even giving greater meaning to the stats and almost having a Femdom life sim/RPG aspect

Briggo

Sounds intriguing. Definitely something I would be looking into. I know that making story nonlinear is always a challenge, but I believe the suggested mechanic should not be just another way to navigate the same quest log. It would be cool to see that choices made in other interactions are interweaved with the options PC has as it progresses the game. I do not suggest locking of some content by choices, rather finding a different path to the specific content.

Riley

Maybe instead of lust make it favor? If favor reaches 0. Otherwise I feel chastity route is almost certain game over